Grass Blades Mesh Modelling How?

Discussion in 'Track Modding' started by steveluppino, Oct 14, 2016.

  1. steveluppino

    steveluppino Registered

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    Hi,

    I was wondering how they got the grass blades meshes how you see them on some tracks. How they fit on the exact elevations and contours on the sections of the track, especially.

    I have a few skills in 3d modelling but not as much to know how to manage this task.

    If it were as Id imagine a detailed one, I was wondering if anyone knew of a video or tutorial that would help to create this effect.

    Thanks.
     
  2. Coutie

    Coutie Moderator Staff Member

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    Usually just a script that will drop one mesh onto another. Soulburns scripts have something like that, and search scriptspot for object dropper, or something like that.
     
  3. steveluppino

    steveluppino Registered

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    Thanks.

    Soulburns, scriptspot, is that a program, or plugin for 3ds max?

    I'm not to familiar with this. Can you explain more what this is please?
     
  4. Coutie

    Coutie Moderator Staff Member

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    Scriptspot is a website. Soulburns scripts are just a collection of scripts a guy made.

    Sent from my SM-G930W8 using Tapatalk
     
  5. steveluppino

    steveluppino Registered

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    Thanks. Ill take a look at it.
     
  6. Drathuu

    Drathuu Registered

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    https://knowledge.autodesk.com/supp...AE42BEFF-2E64-4E7A-B14E-432795894A1F-htm.html

    Made an example - Ignore first 2 mins its making the terrain .. last minute is scattering an X grass across it.

     
    Last edited by a moderator: Oct 14, 2016
    Mikec87 likes this.

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