Hi, I've got a weird graphical problem when I run some (maybe just one) tracks, it did use to do the same thing on many other tracks but its all but gone away now apart from at least one i can see. At the moment, I've not checked all tracks but on the Portimao v1.13 mod track by Digga i get this horrible green or turquoise colour issue, and the cars all appear bright orange. Game is playable it just looks all wrong. I run triples in SLI with 2 Zotac GTX 1080Ti, 7700k 16gb ram. Game runs really well otherwise. I tried the same with Multiview off on a single monitor with SLI still on and the problem persists. I run them overclocked normally, but i tried it in default factory settings and again no luck. Nvidia driver is 419.35 WHQL which is the latest i believe. I have not tried with SLi off yet, but i cannot run the triples without SLI due to the way i've got it wired up. Assume it could be related to SLI perhaps. Or its a shader problem with this mod track? I did try to clear the shaders and cbash folders like suggested elsewhere to solve graphics issues but this had no effect. Has anyone else experienced this and or have a solution? I'm assuming this is something S397 has ironed out as I did used to get this same issue occasionally on demanding tracks like Sebring a few months ago, but it is fine now, but maybe some mod tracks still have issues?