Hello! I've been using the "rF2 Online-Tools by Chris (redapg)" website (http://meetme.bplaced.net/rF2_onlineTools/) to manually adjust certain parameters in the player.json file.My question is does anyone knows if the following graphical options actually do anything? Please note these are off by default. Engine Emitter Flow - Whether engine smoke/flames flow over emitting vehicle Raindrop Flow - Add to enable: 1=flow over current 2=flow over other vehicles Rainspray Flow - Add to enable: 1=flow over current 2=flow over other vehicles Smoke Flow - Whether all smoke/flames/dust flow over non-emitting vehicles Spark Flow - Add to enable: 1=flow over current 2=flow over other vehicles Sun Occlusion - If true, sunlight is affected by cloud cover Tire Emitter Flow - Whether tire smoke/dust flow over emitting vehicle Trying to analyse the options is hard with AI as one doesn't get the same results when racing the AI as sometimes they may race clean and other times it turns into "Days of Thunder" AKA Rubbin' is Racing. A benchmarking tool would be ace where different options could be tried without the AI changing course Further, I note Sector 3 has the option as rF2 in that one can choose to turn off the AI interior; in R3E this saves quite a few FPS by leaving off. Does the same occur in rF2? Thanks in advance. Cheers!
I know Smoke Flow used to work in an older (ISI) Build as I played around with it, it looked a bit odd but was almost believable, but then an Build (ISI again, long time ago) broke it and it hasn't worked since I don't think. AFAIK Sun Occlusion is in game all the time and this setting does nothing.
I wonder if any dev's have thoughts on these parameters? @Marcel Offermans would you be so kind as to offer any input on the graphical options I listed in the first post. Thank you in advance.