thanks , but i didn't understand how you get an imported part into 3ds max. i try gmaterial , all i get is the materials editor comes up, and maxs scripted console. with this error, import a single gmt. added path to textures. this is an rf1 converted to rf2 using simedv3j, can't see objected/or textures MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: Integer <<
To import gmt to 3ds Max need ImportGMT2 script or ImportGMT2v2 (can import with rf2 plugins). GmaterialTool is a tool for Gmaterial not standard materials. If you import in 3DS format you need to convert all standard materials o Gmaterial.
I've imported from GMT files/ put in the textures files locater..i see no object. and no shaders. I getting a new error : shader (3) not found ... I don't get any objected on gmat to edited.
If you use ImportGMT2v2 go to gmt folder you see a txt file (material_list.txt) can see the shader name. ImportGMT2v2 use the file "rf2Shaders_list.txt" to know rf2 Shaders. I add more common shaders from rf1 tracks.
Directory: E:\Program Files (x86)\rFactor2\ModDev\Locations\********\Assets\GMT MAT_SLOT: 1 --------------------------------- ++++++++++++++++++++++++++++OBJECT: backgs_signboards.gmt -----------------------------Material name: FENCEB twoSided: true !!!Shader NOT FOUND (3): !!!!