GmaterialTool tutorials

Discussion in 'Track Modding' started by Mario Morais, May 11, 2013.

  1. Mario Morais

    Mario Morais Registered

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    I made a video how to detach roads and increase polys.

     
  2. Banger

    Banger Registered

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    thanks , but i didn't understand how you get an imported part into 3ds max. i try gmaterial , all i get is the materials editor comes up, and maxs scripted console. with this error, import a single gmt. added path to textures. this is an rf1 converted to rf2 using simedv3j, can't see objected/or textures

    MAXScript Rollout Handler Exception: -- Unable to convert: undefined to type: Integer <<
     
  3. Mario Morais

    Mario Morais Registered

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    To import gmt to 3ds Max need ImportGMT2 script or ImportGMT2v2 (can import with rf2 plugins).

    GmaterialTool is a tool for Gmaterial not standard materials. If you import in 3DS format you need to convert all standard materials o Gmaterial.
     
  4. Banger

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    I've imported from GMT files/ put in the textures files locater..i see no object. and no shaders. I getting a new error : shader (3) not found ... :(

    I don't get any objected on gmat to edited.
     
  5. Mario Morais

    Mario Morais Registered

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    If you use ImportGMT2v2 go to gmt folder you see a txt file (material_list.txt) can see the shader name.

    ImportGMT2v2 use the file "rf2Shaders_list.txt" to know rf2 Shaders. I add more common shaders from rf1 tracks.
     
    Last edited by a moderator: May 13, 2013
  6. Banger

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    Directory: E:\Program Files (x86)\rFactor2\ModDev\Locations\********\Assets\GMT
    MAT_SLOT: 1
    ---------------------------------

    ++++++++++++++++++++++++++++OBJECT: backgs_signboards.gmt
    -----------------------------Material name: FENCEB
    twoSided: true

    !!!Shader NOT FOUND (3): !!!!
     
  7. Mario Morais

    Mario Morais Registered

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    no shader name??... open the gmt in 3dsimed to see Shader name.
     
  8. Banger

    Banger Registered

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    bump map t1
     
  9. Banger

    Banger Registered

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    thanks mm :) again.
     

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