Hi,
I am working on a plugin that runs through the browser with the modern web-technology - Websockets. It works perfectly fine, but the data I am getting from the sample plugin appears to be wrong, compared to the data displayed in-game.
The tire temps I am getting are like: 298.1
And brake-temps: 302.1
This is way too high, as it in-game shows:
Tire-temps: 25
Brake-temps: 29
(I havent driven a single meter yet, thats why the temps are so low)
I am using the Renault Clio Cup Mod.
I write the temps out to a file like this:
fprintf(fo, left:%f", frontLeft.mTemperature[0]);
Where frontLeft is: const TelemWheelV01 &frontLeft = info.mWheel[0];
Any ideas?
I am working on a plugin that runs through the browser with the modern web-technology - Websockets. It works perfectly fine, but the data I am getting from the sample plugin appears to be wrong, compared to the data displayed in-game.
The tire temps I am getting are like: 298.1
And brake-temps: 302.1
This is way too high, as it in-game shows:
Tire-temps: 25
Brake-temps: 29
(I havent driven a single meter yet, thats why the temps are so low)
I am using the Renault Clio Cup Mod.
I write the temps out to a file like this:
fprintf(fo, left:%f", frontLeft.mTemperature[0]);
Where frontLeft is: const TelemWheelV01 &frontLeft = info.mWheel[0];
Any ideas?