Garage spots (AIW problem)

Discussion in 'Track Modding' started by jeppejwr, Mar 6, 2015.

  1. jeppejwr

    jeppejwr Registered

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    Hey,

    I got an AIW where there has been set garage spots for 2 cars per team (27 team in total), but when i load the track with more than 27 cars it's only the 1. car for every team that's in the right position. The 2. car for every team has been placed on 0, 0, 0 on the track (in midt air)

    I checked the aiw in the devmode and every garage position is where it should be.
    it's as if you cant have more than 1 car per team.

    What could be the problem?

    Thanks in advance
     
  2. Rik

    Rik Registered

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    you've saved 54 spots one by one?
     
  3. Tosch

    Tosch Registered

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    Can you post a snippet of the garage part of the AIW?
    Like this.
     
  4. jeppejwr

    jeppejwr Registered

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    TeamIndex=0
    PitPos=(-2367.204,9.422,1467.824)
    PitOri=(0.000,-3.061,-0.007)
    GarPos=(0,-2363.530,9.404,1465.502)
    GarOri=(0,-0.002,1.620,-0.007)
    GarPos=(1,-2363.567,9.442,1470.309)
    GarOri=(1,-0.002,1.617,-0.008)
    GarPos=(2,0.000,0.000,-0.000)
    GarOri=(2,0.000,-4.363,0.000)

    Yes, 54 garage spots for 27 team
     
  5. Tosch

    Tosch Registered

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    Have you tried to set all values for the 3rd garage spots to zero (copy and paste in notepad)?
     
  6. jeppejwr

    jeppejwr Registered

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    Dude! you're a ****ing genius :D
     
  7. lordpantsington

    lordpantsington Registered

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    So what does this mean, we can't use a 3rd garage spot?
     
  8. Tosch

    Tosch Registered

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    No, but whenever there is a value other than zero, the engine tries to place a car on that position. When the pitgroups are not defined correctly in the gdb, rfm and veh file (which makes only sense for leagues) the game will place a car at the 3rd garage spot. You can avoid this by adding a pit group order in the gdb file.

     
  9. lordpantsington

    lordpantsington Registered

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    Interesting. Those last entries, should they be "PitGroup = 2,..." ?
     
  10. Tosch

    Tosch Registered

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    Here is an explanation text I've found in a gdb file.

    It depends on the mod (veh file) in which order the pits are populated. The Clio's for instance have different pit groups specified in the veh-file. You can have up to 3 cars per garage/pitgroup, they all share the same pit spot and that is what online racers for example don't like, because it is possible that your pit spot is blocked by a "team-mate".

     
  11. lordpantsington

    lordpantsington Registered

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    Otherwise, only 46 cars, vs the 2x27 (54) wanted by the OP.
     
  12. DocJones

    DocJones Registered

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    Thought I'd share this since I had a similar problem the last couple of days. I used the 'unsupported' feature in the AIW editor to assign only two garage spots per team instead of the standart three, so that the AIW only had
    GarPos=(0,...)
    GarOri=(0,...)
    GarPos=(1,...)
    GarOri=(1,...)
    without the additional
    GarPos=(2,...)
    GarOri=(2,...)
    in it.
    That resulted in a similar behaviour as described by the OP: For all the teams only the first garage spot was used and the other cars were positioned at 0,0,0 on the track despite the second garage spot being assigned correctly.
    Once I set this back to 3 cars per team in the 'unsupported' submenu, everything was fine and the assigned GarPos=(1,...) / GarOri=(1,...) were used. Cost me quite a few hours to figure that out. Hope me putting this down here helps someone in the future to not make the same mistake.
     
    Last edited by a moderator: May 27, 2015

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