Game engine use bump maps ?? like a displacement?

Discussion in 'Track Modding' started by Mario Morais, Jul 7, 2014.

  1. Mario Morais

    Mario Morais Registered

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    View attachment 13504

    The gravel mesh (in the right of the car) is flat but use a bump map. When i cycle the CTRL+H saw the red mesh bumpy like a displacement map.

    So the game engine use bump maps for physics?.
     
  2. freew67

    freew67 Registered

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    Does that curb have the rumble sound/feel to it?
     
  3. Bink

    Bink Registered

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    Hey Mario.... I noticed that this mesh thing is not alligned to the car..... Is it aligned to world x and y ??
     
  4. Mario Morais

    Mario Morais Registered

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    mesh thing is red mesh? The red mesh is generated by the game..
     
  5. Mario Morais

    Mario Morais Registered

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    Yes the feell (FFB ) is very good no fake FFB!..
     
  6. Bink

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    right... the red mesh generated by the game... Since you created the track, you know which way world x and world y should be pointing (with respect to the screen grab).

    My question is...do the columns and rows of this red mesh align to where world x and world y 'should be' pointing?.... (IF everything in the screen grab was in max).
     
  7. Mario Morais

    Mario Morais Registered

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    This is the MAX grid.. ;)
    View attachment 13505
     
  8. WiZPER

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    Interesting, but I think what you are seeing is the .TDF defined bumpyness/depth/wavelength of the gravel physics.
     
  9. freew67

    freew67 Registered

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    Was just getting ready to post exactly what WiZPER said. Seems to be the TDF at work.
     
  10. Mario Morais

    Mario Morais Registered

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    Yes maybe is the TDF.. :(
     
  11. MikeeCZ

    MikeeCZ Registered

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    Sadly, Displacement is not DX9 thing, plus Displacement is achieved using height map, not normal map, would be awesome tho.
     
  12. WiZPER

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    Would be very awesome, if both visual AND physical as the .TDF we see here it could open for using laserscans at very high detail - however very RAM consuming depending on resolution :) But I think we are dreaming now...
     
  13. Drathuu

    Drathuu Registered

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    I would assume its the .tdf wavelength for the given surface
     
  14. lordpantsington

    lordpantsington Registered

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    Ctrl+W will turn on wireframe in devmode iirc.
     
  15. SPASKIS

    SPASKIS Registered

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    Does changing the tdf wavelength affect that bumpy mesh?

    In one of the first tracks I converted (Canyelles) we had several bumpiness issues in the road surface that seemed to be fixed when changing bump textures. It was almost 2 years ago. We just solved it and didn't go any further on that. I asked then if bump materials would affect physics and it was answered that no. It would be really nice to clarify this for everybody.
     
  16. WiZPER

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    Textures does not effect physics, I'll guarantee it.
     
  17. Bink

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    ... except when less grip has been assigned to it (as with bumps... it's material rather than texture though)....
     
  18. WiZPER

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    Now you guys seem to go in circles...

    Only .TDF definitions refered to by material names effect tyre physics on polys belonging to GMT -objects with 'HAT' active (driveable).

    OP was curious if bump maps (textures) would effect physics aswell, they don't.
     

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