Full gMotor Material properties description

Discussion in 'Track Modding' started by Mario Morais, Mar 12, 2012.

  1. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    I do not know if there is a document with all the descriptions and explanations of the properties of gmotor materials.

    For example what it means and what it is for the buttons [M] [D] in colors (ambient, Diffuse, Specular, and Emissive)?

    In Texture properties NSale??
     
  2. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Actually there is. Very detailed information can be found on rFactor 1 documentation, especially on gMotor2Tools - file. Most of the information is still valid.

    Download rFToolsPublicV2 package and you can find all necessary information there. ;)

    Cheers!
     
  3. freew67

    freew67 Registered

    Joined:
    Oct 5, 2010
    Messages:
    303
    Likes Received:
    5
    GMotor2Tools.chm is what your looking for.
     
  4. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    Thanks.. i see it.


    But a new Help file wiil be good.

    My question is because my Specular maps don't work.. specular power 1 and no shine!..
    So the M button is "material".. i will try..
     
  5. freew67

    freew67 Registered

    Joined:
    Oct 5, 2010
    Messages:
    303
    Likes Received:
    5
    Set power to 2 or higher and see what happens.
     
  6. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169

    no shine.. :-( [ M ] button not work..

    Maybe is because the object name is "RaceSurface_xxx" but the shader is "Specular map T1 mul t2 add t3"
     
  7. blakboks

    blakboks Registered

    Joined:
    Oct 20, 2010
    Messages:
    843
    Likes Received:
    30
    Mario,
    Yes, I've had difficulty with naming something RaceSurface_xxx, but using a different shader as well. Try renaming the object.
     
  8. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169

Share This Page