I do not know if there is a document with all the descriptions and explanations of the properties of gmotor materials. For example what it means and what it is for the buttons [M] [D] in colors (ambient, Diffuse, Specular, and Emissive)? In Texture properties NSale??
Actually there is. Very detailed information can be found on rFactor 1 documentation, especially on gMotor2Tools - file. Most of the information is still valid. Download rFToolsPublicV2 package and you can find all necessary information there. Cheers!
Thanks.. i see it. But a new Help file wiil be good. My question is because my Specular maps don't work.. specular power 1 and no shine!.. So the M button is "material".. i will try..
no shine.. :-( [ M ] button not work.. Maybe is because the object name is "RaceSurface_xxx" but the shader is "Specular map T1 mul t2 add t3"
Mario, Yes, I've had difficulty with naming something RaceSurface_xxx, but using a different shader as well. Try renaming the object.
i get to work.. is the Specular Color and [m] button The Specular color is R:220 G:220 B_220 View attachment 1569 View attachment 1570 View attachment 1571 First image is rF1.