fps differences vary by track

Discussion in 'General Discussion' started by davehenrie, May 7, 2017.

  1. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,499
    Likes Received:
    4,410
    I have been using Atlanta MP for most of my graphic testing. Been averaging about 80ish fps. Went to Mores and got an average just over 100 with peaks much much higher.(150) Back to Atlanta and fps drops down to the 80's again. I thought the skies at Mores were rather empty, no clouds that I recall. But Atlanta had a layer of high clouds. Is the track and it's infrastructure the difference? Or the skies?
     
  2. LokiD

    LokiD Registered

    Joined:
    May 3, 2017
    Messages:
    1,282
    Likes Received:
    1,216
    suppose the bigger the track, the more objects to render?
     
  3. Alex72

    Alex72 Registered

    Joined:
    Dec 27, 2016
    Messages:
    1,317
    Likes Received:
    992
    Yeah more objects means more juice needed. More textures, more objects, more shadows, more anti aliasing needed for the objects (i think) etc.
     
  4. demerzel

    demerzel Registered

    Joined:
    Aug 30, 2015
    Messages:
    197
    Likes Received:
    127
    I guess the track bigger/more detailed.

    @Marcel Offermans Said that Silverstone is one of the most demanding track currently in the game. So I guess it's a good idea to test fps on that track.
     
  5. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
    Clouds, in the current Beta, will cut your fps in half. At this time, use Sunny weather to keep your fps.
     
  6. WiZPER

    WiZPER Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,517
    Likes Received:
    186
    Track size is not simply the issue, layout, long straights or double straights on each side of the pits/paddock will result in more simultaneous object renders. Basicly LOD, "limit of display" - the more objects within your visual radius results in less FPS. Which is why "The Green Hell" is not really that demanding, lots of treelines to cover what's around the next corner - and yeah there is a lot of them :)
     

Share This Page