How about a "track" or area to assist fov (field of view) setup, mirror adjustments, seat position? With stationary objects perhaps showering scale or distance. Even better, allow us to make those adjustments on the fly (cockpit yaw, vfov)
Well there is only one way how to approach correct FOV: use the Zeos' tutorial for correct FOV which calculates the values for you, then if you find the value too low you just increase it as long until you are happy with the compromise between perceived distances and sense of speed/area of view. Mirror adjustments are really simple, but they are the last thing to set up, after FOV and after seat pos. And seat pos is dependant on FOV a bit too. Cockpit yaw,vibrations etc. are all purely subjective, there's no universal rule that should be followed. Some like very rough cockpits, some like almost smooth, others like the opposite, nothing more to say really.
Here http://isiforums.net/f/showthread.php/4904-FOV-Calculator It's for rf1 but it's still basically the same for all sims, minus the hassle with editing each .cam file because rf1 UI only supported FOV higher than 35.
I'm curious, what's geogebra? Never heard of it, yet the value sounds suspicious Only heard about the triangle.
GeoGebra Free mathematics software for learning and teaching http://www.geogebra.org/cms/ someone could put the wrong formula or zeosĀ“s pantera tutorial is wrong about how to measure the screen
And you can also give a try to Microsoft Mathematics (freeware) and use "Triangles Tool" http://www.microsoft.com/en-us/download/details.aspx?id=15702 Edit: Thanks SLHamilton to introduce me Geogebra (very good!)