Hey chaps, I had a poke around and couldn't see a post for this anywhere, and I think this is probably the right place to put it... At the moment, as much as I love rFactor 2, I daren't play it much in case it totally destroys the force feedback mechanism inside my beloved G27 racing wheel. I spoke briefly with someone from ISI before about this, and they said that it was because that they were still writing/developing the force feedback for the G27, and that they themselves weren't happy with it. I suggested taking a look at the 'RealFeel' plugin from rFactor 1, which was an excellent addition and the author should be very proud... The force feedback system in rFactor 1 was ok - It didn't wrench the wheel from my hands whenever I so much as LOOKED at a kerb... HOWEVER, as previously mentioned, this was with the RealFeel plugin, but even without that, it was much better. The settings for FFB are too primitive in rFactor 2 -- Perhaps more detail could be added in this area ie. Perhaps allow the user to configure how the FFB reacts to certain influences such as wheel weight, centre spring, how the wheel reacts to a collision with an object eg. another car or wall, how the car reacts over surface bumps on track, how it reacts to kerbing, how it reacts to gravel/grass and so on. I love rFactor, and I want to love rFactor 2 just as much but as I say - I daren't touch it in case cogs fly out from the casing of my G27. They're not cheap, as you probably know! EDIT: I must add that the problems are experienced on even low levels of FFB eg. 0.35 -- The problem is by the time that you've toned the FFB down enough for it not to destroy the wheel on kerbing, there's absolutely no sensation at all anywhere else!