Fix Upgrades/Models overlapping first model in Showroom(Spinner)

Thanks both.

The spinner is working fine now - as are the outer windows in Main - so I think I’ve got the basics correct now thanks to this thread.

I just can’t get the inner windows to change in main anymore - at all - which suggests that I’m referencing the wrong thing entirely (rather than botching up the .gen structure and requirements).
As said, if you need some Help with it, send me a Mail, with the Link to your DevMode Folder of the Car.
It's more senseful to check it directly, than to try to figure out the Problem, by discussing here in the Forum. ;)
 
I hope you don’t mind me reproducing your solution here, Chris, for completeness….

I’ll also post the before and after excerpts from the gen file later.

In the Graphics Gen File, you have the Instance WINI for the inner Window.
But to get it showing up in the Cockpit (Cockpit View) the Entry for the Mesh has to be in the Cockpit Instance.

So put the Line for the Mesh into the Cockpit Instance and delete the whole Instance=WINI.
Just to explain it a little bit:

Everything that is in the main Instance=SLOT<ID> or in the Instance=Cockpit, is visible in Cockpit View.
And everything else, that has an own Instance and can not be forced to be visible in the Cockpit View by a player.JSON Setting,
gets not displayed in Cockpit View.

And because the WINI did have an own Instance in your GEN File, it was not visible in Cockpit View.
 
Back
Top