Hey guys!
I'm facing a problem in Open Composite with Rfactor2
When the game starts to load the track, the loading bar stucks and show me this error:
"OVR Call failed, aborting. Error code: -6001 Descr: There is no room in the texture swapchain to accept more frames."
The logs show me this
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
oovr_abort_raw - Abort!
OculusBackend::SetSkyboxOverride - OVR Call failed, aborting. Error code: -6001 Descr: There is no room in the texture swapchain to accept more frames.
Already tried both dlls (64 and 32 bits) no success
With SteamVR game works fine.
Any ideas?
I'm facing a problem in Open Composite with Rfactor2
When the game starts to load the track, the loading bar stucks and show me this error:
"OVR Call failed, aborting. Error code: -6001 Descr: There is no room in the texture swapchain to accept more frames."
The logs show me this
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
DX11Compositor::CheckCreateSwapChain - Generating new swap chain
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
OculusBackend::SubmitFrames - [WARN] Should not submit frames twice in a row without waiting
oovr_abort_raw - Abort!
OculusBackend::SetSkyboxOverride - OVR Call failed, aborting. Error code: -6001 Descr: There is no room in the texture swapchain to accept more frames.
Already tried both dlls (64 and 32 bits) no success
With SteamVR game works fine.
Any ideas?