Hello all, Kloche indicated me some league have trouble to create Virtual Ride, so I put here a manual way to make them with an example on the ES mod / Oreca03 Nissan
1/ Where are put the Virtual Rides
So, the virtual ride you create are set in the the UserData\player\Settings\ of you game.
For each mod, there is a folder created that correspond to the component name.
For the Endurance Series, it's ER_ESrF2
So your virtual rides will be in this folder for the ES mod: UserData\player\Settings\ER_ESrF2
2/ Select and prepare from existing car in the mod
Each time you want to create virtual ride, you need to create a folder and a file.rcd corresponding.
We will take an example for an Oreca03 car.
A virtual ride, is a custom car based on an existing car in the mod/game.
So first step, is to choose in game the car you want to start from because you virtual ride will inherit default part from this one (color of rims, tire brands, ...) .
To found all the car available in the mod, got to Installed\Vehicles\ER_ESrF2\1.00\
We are working on an Oreca03, so I will uncompress the ESP2_ORECA03_TEAM.mas (in a temporary directory) with the Mas2.exe tool (found it here Support\Tools\ )
All the *TEAM.mas are not encrypted and can be extracted to check the important information to do skins.
Now you have all the .veh for the Oreca03. A .veh is the description of a car in the mod.
I make a search in file of the information seen in game, like the name of the Team: 14WEC SMP Racing #27
I found that is the file: ESP2_ORECA03_144027.VEH
Now I'm able to create manually my Virtual Ride based on ESP2_ORECA03_144027.VEH.
3/ Doing my own Virtual Ride
3.1/ Doing the .rcd file
So a Virtual Ride start with a .rcd fil.
The content of a .rcd is:
Code:
//[[gMa1.002f (c)2016 ]] [[ ]]
EnduSeries
{
ESP2_ORECA03_441
{
Team = HL Racing
Component = ER_ESrF2
Skin = ESP2_ORECA03_441.mas
VehFile = ESP2_ORECA03_144027.VEH
Description = PRIVATE - #441 HL Racing
Number = 441
}
}
The description of the fields is:
ESP2_ORECA03_441 => Technically, it's Driver name and name of the associated folder where the skin is for the .rcd (On our online league, we use unique technical name based on unique numbers)
Team => The name of the team you want to get in game
Component => The name of the component (mod) you use to apply the virtual ride
Skin => The name of skin.dds or skin.mas (see after for details)
VehFile => The name of the .veh used in reference from the mod
Description => The name you want to see in game when selecting a car
Number => The number of the car (that will be use in game)
3.2/ Doing the skin .mas file
Now to complete the virtual ride , we need a folder containing the skin in addition of the .rcd
So we will put the skin into a folder named ESP2_ORECA03_441 to be compliant with our .rcd informations
A skin can be a stand alone .dds, but for the Endurance Series shall be in a .mas because for a car there are several parts to compose a whole car.
To know the names of these parts, open the ESP2_ORECA03_144027.VEH and read the comments, you see:
Extra0="EXTRABODY"
Extra1="CHASSIS"
Extra2="STIKERS"
Extra3="EXTRABODY2"
Extra4="EXTRABODY2"
Extra5="RIMS"
Extra6="HELMET"
Extra7="CHASSIS"
Extra8="RIMSBLACK"
This indicates for example, if you want to make a skin, you have to pain the body, and the extrabody and the extrabody2.
Som whant also to customize the helment and the driver suit, each lead to get a .dds file, then all have to be in a single .mas
So, I prepare my skin like this:
ESP2_ORECA03_441.dds
ESP2_ORECA03_441EXTRABODY.dds
ESP2_ORECA03_441EXTRABODY2.dds
ESP2_ORECA03_441HELMET.dds
ESP2_ORECA03_441DRIVER.dds
Then I put these files in ESP2_ORECA03_441.mas with Mas2.exe
3.3/ What I need to get at the end
So now you are able to test you skin in game, you must have in your directories:
UserData\player\Settings\ER_ESrF2\ESP2_ORECA03_441.rcd
UserData\player\Settings\ER_ESrF2\ESP2_ORECA03_441\ESP2_ORECA03_441.mas
4/ Testing my Virtual Ride
Got to the mod, and you will see an additionnal team named: PRIVATE - #441 HL Racing

You will see it using the Tuning button
Hope this help you. This can be applied to any mod.
If you have questions don't hesitate