Editing an existing track?

Discussion in 'Track Modding' started by Pales, Apr 9, 2018.

  1. Pales

    Pales Registered

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    Is it possible to edit an existing track on the workshop without compromising it and if so, how would i go about this? I just want to change a minor detail.
     
  2. SosluSoganli

    SosluSoganli Registered

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    I need an answer for that question too :) i just need to change white line violation range.
     
  3. Jka

    Jka Member Staff Member

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    Depends what you want to do.

    If you need to edit some textures, like replacing track side billboards, then it is possible. You need to unpack, edit texture(s) or perhaps AIW file and repack the track again. Just remember that track is not compatible with original track anymore after any edit and repacking (if you meant that with phrase "compromise").

    If you want to edit track geometry, then no.
     
  4. Pales

    Pales Registered

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    Thanks for your response. What about the speed trap, how easy would this be?
     
  5. vancstar

    vancstar Registered

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    you can edit the pitlane speed in the player files that the server is loaded off select the profile you wish to use and set the pitlane speed in there in metres per second
     
  6. Pales

    Pales Registered

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    Hi, sorry, I think I wasn’t clear enough. I mean the speed trap in the map. For example, if you go to “expand” within the timings screen it says “speed” next to Laps, etc. I’m assuming this value is from the speed trap?
     
  7. toebee

    toebee Member

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    I think the speed you are talking about is the average speed over a lap. There are no speed traps in rf2
     
  8. ADSTA

    ADSTA Registered

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    That "speed" column shows the average speed of the lap.

    edit: beaten.;)
     

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