iam trying to edit the talent for the 2013 f1rft mod and each time I do so ( using mas2 tool ) it shows in the mod manager ( damaged mod). what is the proper way to do this. thank you
I tried the same thing, but for me it stopped when I couldn't even find the mas2 tool. I did get this link from Cangrejo to make packages; that should help getting no "damaged mod" errors anymore (as I understand well). http://devblog.ctdp.net/2012/06/getting-started-to-package-a-rfactor2-mod/
Hopefully you guys don't see this as hijacking a topic, but I'm trying to do the same as the topic starter and I think it's useless to make a new topic about that. I have a question about this. I read the link I wrote two posts above, but as I'm not altering the whole mod, just the talent file, I thought the right way to do it was altering the talent mas. So I found the mas2 tool, extracted the RCD file, altered it, made a mas file out of it and placed it in the same place the original .mas was. No errors were given to me. However; the file doesn't work also! I gave one driver extremely low performance, just to check. When I extract the file again, the things I altered are there, so it is actually in the file. Also; when the mod doesn't see the right .mas file; where does it get the performance from than? It should see it. Is there any other way the game must get info where to look? Can someone help me out here?