Hi, I've thought of it as we all know rFactor has a fair system for damage, but what will it be in the rFactor 2? Will we get more realistic damage system with different parts falling off causing aero changes like just some bigger bits of wings? Or is the system for that not going through that big of an overhaul?
It seems there is always one in the crowd....Instead of a smart ass remark, how about something constructive, like a link. MaXyM, you might open your eyes a bit... notice this is his first post.
There isnt much of a answer on this, but here is the link I suspect MaXyM may of been talking about. http://isiforums.net/f/showthread.php/1157-Can-the-diffuser-be-damaged-in-rF2?highlight=damage
Then, the first thing he/she should do, is to read FAQ and all sticked threads, devs Q&A answers etc., before thinking about asking any questions... but yeah, what "should be" is not the same, what many people do nowadays. I know people get more lazy each and every year. We have that in our community too ;-)
I agree with Dave Millard. If you're got time to post, post something useful. I had a quick search for damage information and it's scattered all over the place. The OP was within his right to ask a dedicated question as a separate thread.
The search engine in most forums are terrible. The only one that comes to mind that actually works well is the one that the steam forum uses. Maybe that's why it's one of the best forums out there! Fear the beard!!