Can anyone tell me how to implement damage dependency in my cars? I know it's possible, it says so in some of the build notes - but I haven't been able to find an example. More specifically I want rear lights to fall of with a spoiler. Cheers Lasse J O
I'm not sure it has been implemented yet, which info did you get from build notes ? I remember having read about it, but think it might have been early DEV notes.
In the notes for build 218 "– Add support for damage model dependencies (such as in those rare cases where you could break off suspension with the wheel remaining on the car can no longer occur), available in build 146+." Maybe I have misunderstood the notes, and this is not possible?
It's very complicated although someone here might know an easier way to implement it. For me, and my limited knowledge from my rF1 mod, you have to edit the 3D models files so they are separate pieces and then make them detachable parts and edit the files in the damage.ini. I looked into it for some parts but it is only achievable if you have a good knowledge of 3D modelling and the rF1/rF2 file structure.
In my experience the damage system is somewhat limited to specific bodyparts, other parts can be defined as DEBRIS, but these are not repairable and therefore pretty useless in RF2s current state.
It is possible, and does work, but the bits that fall off tend to become lodged in other bits or sit on the track and become major hazards... so I don't have a working example to help you from because we didn't end up using it.