Custom Liveries: How to Make an Update 'rfcmp' for League Use - QUESTIONS ABOUT...

Discussion in 'General Discussion' started by Felipe Granado, May 1, 2019.

  1. Felipe Granado

    Felipe Granado Registered

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    Hi Guys! it's alright?

    I readed the Custom Liveries in User Guide, the information is very important, but emerged some questions about edit the .VEH file, Follow below:

    - It not be mentioned if is possible adjust PitGroup for specific Team in VEH file. Can we edit this (remembering in championships like Formula 1 and Formula 2 the boxes are shared)?;

    - In "Description" Must be write the name of car? Can we not edit this part to a name of my preference?

    Thanks in advance (I don't know if this topic can be open here, so, sorry for that).
     
  2. D.Painter

    D.Painter Registered

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    https://docs.studio-397.com/users-guide/custom-liveries-how-to-make-an-update-rfcmp-for-league-use


    DefaultLivery="Studio397.dds"
    MaterialOverride="BentleyGT3_BaseMat.json"

    IMPORTANT: Do NOT edit the line MaterialOverride!

    • Next edit the car details for your car:
    Number=<my car number>
    Team="<my team name>"
    PitGroup="Group1" What the guide doesn't say is you can Edit this line. Two car teams Pitgroup 1 Two car team Pitgroup 2 and so on will determine pit lain positions. Unless it's yet another thing in rF2 that is broken.
    Driver="<unique driver name>"
    Description="Bentley Continental GT3 #<my car number>"
    Engine="Bentley 4L V8"
    Manufacturer="Bentley"
    Classes="GT3, GT3_Bentley_Continental"

    FullTeamName="Bentley"
    TeamHeadquarters=""

    Category="Bentley, Bentley Continental GT3"
     
    Last edited: May 2, 2019
    Felipe Granado likes this.

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