Hello, friends. I haven't found anyone editing rF2 on ZModeler forum, so I'm posting my help request here. I would like to see in action (rF2 screenshot) of materials that use shaders from the list below (very preferable with a screenshot of according textures if these are significant), since shaders description in 3dsMax is not clear for me. The list of shaders I would like to see in action follows: - Bump Reflection Specular Map T1 Mat Alpha Vertex Alpha (three slots for reflection - what kind of textures are used; what is material alpha used for?) - Bump Specular Map T0 Mul T1 Mat Alpha Vertex Alpha (multiply T0 by T1 based on material alpha and vertex alpha - how is material alpha used here? "Multiply based on" is a bit strange too.) - Deformable Tire (does rF uses animated set of damaged textures? "Car tutorial" specifes that only diffuse/specular/bump texture should have animation assigned, while "_damaged.dds" versions do not need animation.) - "Dirt Road Shader Two Diffuse Maps" and "Road Shader Two Diffuse Maps" (uses "planar reflection" again, so what textures are used there?) - No lighting Tex1 (just ingame screenshot) - Non-Directional Tex1 (just ingame screenshot) - Specular Map T1 Fresnel Alpha (ingame screenshot) - T1 lerp T2 ("tex1 blends with tex2 according to tex1 blend pct" - what is "blend pct" ?) - Wet Windshield - Windshield Inside (Lot of unknown texture slots in 3DsMax) - Windshield Outside (Lot of unknown texture slots in 3DsMax) The second question is regarding shaders too, but it fully relates to ingame damage textures. As far as I see, normal textures set is blended to damaged textures according to vertices alpha (probably increased on vertices each time collision occures). I would like to know which "** Vertex Alpha" shaders are used for damage-only textures lerp, since the same shaders could probably be used for track modelling (like blending grass to sand according to geometry vertices alpha pre-applied by artist). Probably, most of "Vertex Alpha" can be used in both scenarios, but if certain shaders are used for damage only, I would like to know them. Thanks in advice. Oleg, ZModeler.
The first part of the question still needs to be resolved. Ingame shots of shaders work needed... View attachment 4050 Damage-related issue is sorted out. Both variants will be supported.