I'd like to hold a 3 hour single player race event featuring 28 cars on a circuit that supports 32 garage and 32 unique pit spots. I don't mind 2 cars of the same team and car model sharing the same pit area. I hope to simulate a Nordschleife race and sharing pits will be necessary, so I'd like to use this as a test run. By default, there are only 4 teams of 2 cars each (i.e. 8 total .veh files) for the Corvette C6 GT2. I'd like to verify how I would go about creating 9 teams of 2 cars each, for this race event, before devoting, alot of time to arrange it. The guide here (link), fails to address this question. I've used the .MAS utility and extracted all of the corresponding file of C6's car.mas file to an isolated directory. I see the .veh files for the corresponding teams, and open them with wordpad.exe Questions about the following parameter relating to each team: For the parameter "PitGroup": If I set the PitGroup=1, for one the C6 .veh files, will this cause a conflict if I set the PitGroup=1 for one of the 370z .veh files? The poster here (link), suggests that it's possible bypass manual PitGroup number labeling, and have the game automatically designate cars to use the same PitSpot based on their "Number=" parameter. If this is true how could I do it? I'm hoping there's something similar to a MySQL compound key, where two attributes, in this case "Team=" and "PitGroup" parameters are used to assign PitSpots In GTR2 I recall AI opponent of a totally different car model using my pit box, and this was so demoralizing I just ran with fuel use disabled; these were 3rd party not mods I believe. How do I know that a pit space is being occupied? I don't mind lapping in 1 lap earlier than I should, if I know the pit space is open for me. Going back to my main question: After duplicating each of the .veh files for the Corvette C6, to have a total of 9 .veh files, 5 of which will be 'clones' do I then just repack the file into 'mas' archive and then: Paste the content into: \rFactor 2\Installed\Vehicles\My Version of C6R Instead of \rFactor 2\Installed\Vehicles\C6R_2009\1.93; to minimize the risk of online mismatch? Also, the guide I linked to (link), doesn't detail how to specify race distance, chance of rain, & qualifying time. NVM, I went to the directory, \rFactor 2\Installed\rFm\, and extracted the corresponding file, and saw the values. I'd like the race to be based on 3 hours (180 minutes). Do I go ahead and delete the statement (entire line) "RaceLaps = 50"? Edit: It seems the video guide here (link), may detail how to add additional AI cars without causing a mismatch. But I'd still rather duplicate the entire car and teams in their own folder so I can have control in assigning pit boxes. May someone provide a link to tutorial describing the parameters of the .rfm file? Especially on how to disable disqualifications and such.