Creating a patch for an existing mod...

Discussion in 'Modding' started by Woodee, May 13, 2014.

  1. Woodee

    Woodee Registered

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    Is it possible? If so how?
     
  2. RJames

    RJames Registered

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    Say we have a mod called "testingmod_1.rfcmp" which is version 1.0

    Inside of that we will have;
    mas1.mas
    mas2.mas
    mas3.mas

    Obviously inside of each of those is our files.

    Make any changes to the files, then put those files inside of new mas files, for upgrades I use the upgrade number to end it so for example mas1_11.mas

    Then go in and create a new mod (not rfmod, but rfcmp). Give it it's name, which I think should be the same as the original mod, select where you want to save it and call it for example testingmod_11.rfcmp

    Then you put the version in, so in this case 1.1 and select what it is e.g. vehicle. To the right of that it says upgrade from?, but in the original mod version, in our test case 1.0.

    Package it and click done.

    Now put in the update rfcmp to your packages and it should show as a update to the mod and click update.

    Note: You must use unique mas file names for updates otherwise you will not be able to create a rfmod for a server for the updated version.
     
  3. Woodee

    Woodee Registered

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    Thanks for your reply.

    Is this possible for mods you didn't create? Say for example a way to update with a different car livery selection?
     
  4. RJames

    RJames Registered

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    I don't see why not. I've not played with it much, truth be told I only started testing and building updates yesterday and took a little while to get it working as I was using .mas with the same name as the original mod (which works for singleplayer) but when creating a rfmod it gives an error.
     
  5. lordpantsington

    lordpantsington Registered

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    Might I suggest you name the new mod something unique to you? It gets complicated and steps on the toes of the original modder if for instance you create a v1.1, and then later they update their mod to v1.1.
     
  6. Woodee

    Woodee Registered

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    What if a texture pack patch needs created for a track (you didn't make)? What step by step process is this?
     
  7. Woodee

    Woodee Registered

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    I can make an rfcmp of my new mas file, but I can't seem to get it to link to the original track!
     
  8. Euskotracks

    Euskotracks Registered

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    You need to include all the mas files in the rfcmp. Not only the one you have modified. I am considering that you are redefining mas files (mainataining original mas file names).

    Enviado desde mi GT-I9505 mediante Tapatalk
     
  9. Woodee

    Woodee Registered

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    For example:

    I have these mas files from the original:
    Clipboard01.jpg

    I have updated a file and repacked into a mas file:
    Clipboard02.jpg

    I then want to make it a patch to the original track and I am struggling!

    So what do I do with this to make it work:
    Clipboard03.jpg
     
  10. Euskotracks

    Euskotracks Registered

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    I have made a small tutorial with the example of updating the AIW file to improve AI fast path.
    I hope it helps you. (Uploading now)

     
  11. Liquid4653

    Liquid4653 Registered

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    "Creating a patch for an existing mod..."

    is a pain in the backside.
     
  12. Woodee

    Woodee Registered

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    I worked it out today, more tests needed.
     
  13. kro388th

    kro388th Registered

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    I was wanting to do this as well but found it much easier to simply build a new vmod ..lol

    1/4th the time and no file reworks ...

    but that's just me ...

    ;-)
     

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