Discussion in 'General Discussion' started by 88mphTim, Oct 21, 2013.
Fun with old cars;
Kyalami Update available, pbr update for many materials, new nightlightning stuff (buildings windows light) etc.
Some tryhard backmarkers;
1991 cars taking it to the streets in San Francisco;
Add this to your meshfile=xxx.gmt lines in your gen-files..:
ShadowCaster=(True, Solid) ShadowReceiver=True Reflect=True
About time your conversions starts casting shadows, right?
Actually, I think I have shadows disabled to have a little more FPS.
Is this asr 92 mod? If not what tell me!!
What!? I’ve been looking ages from some 1994 content where did you get this!?!?
It's F1SR 91 and 94
He has converted it himself, bless him!
Ahha so it is the rf1 mods. But question: what more do you have to do after converting them for them to be released? Like yeah maybe this guy just made them for personal, but, if any, what more should you do so this mod becomes available for all!
Depends on your moral standards...
He could release it now, wherever... Probably struck a nerve of the original rF1-converters (it would be a conversion of a conversion (GP4->rF1->rF2))...
Would it be up to standards?
Would permissions be obtainable/obtained?
It's one hell of an effort regardless of moral standards though.
Not worth the effort if it's a rubbish experience, rough conversion. Definitely worth the effort if it's a thorough, careful conversion seeking to get near of what rF2 can offer.
WHY AND WHERE ...
WILL THAT TRACK BE AVAILABLE IN THE FUTURE?
HOW - Because Digga made a conversion of LilSkis fantastic AC version
WHY AND WHERE - Because it's a great track, Steam workshop
Damn I'm eager for her to be released the track
Oh me too
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