Discussion in 'General Discussion' started by 88mphTim, Oct 21, 2013.
I know, thanks!
Actually I reduced alpha on purpose to avoid glass like appearance of standard template, specially on dark cars. But maybe I'd need a value in the middle for brighter cars, I'll check that, thanks
Latest development. Trust Nisseki Porsche 962c - JSPC 1987
Amazing car layout
I think rF2 sometimes lacks a bit of planar fresnel reflection on car bodies, not an easy balance to force reflections like the example below and avoid glass effect.
That is more of a poor usage of shaders by modding teams. Alot can be done with bit more testing, adjusting materials, chosing right shader and alpha in livery.
Everybody is holding on the standart shaders used by ISI while for example some1 shaders are included in honda nsx wich are great improvement over the standart ones.
Wow. This is looking so great. Fantastic. I can barely smell the fuel.[emoji16]
Gesendet von meinem GT-I9301I mit Tapatalk
Now I'm learning how to turn this stuff
Mak Corp Group C mod unofficial skins - Lucky Strike Mazdaspeed Team - Le Mans 1986
Ferris wheel need to be worked, I made two animation files, one to cars and a second to the wheel structure, but it seems they don't start synced.
However I understand it can be a real fiddle to get it to work properly, I can imagine how it looks, when the animations aren't synched... Hilarious
Let's see lol... find out a hole between track and kerb, possibly the last one.
Yesterdays screenshot, unedited...
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Very nice @billyblaze. Lovin` that 3rd one.
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Hi guys, how do i get rid of that diagonal noise stripes on the car body shaders? Been wanting to ask but always forgot lol.
Thanks in advance.
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