I've been doing some work on a car's mesh and maps and now the car's paint is a lot glossier in the showroom and on the track. That is it's a bit too glossy now and it also makes the other cars in the pack look dull. However, I haven't changed the shaders, shader settings, cube map, or body specular map for this car and I haven't done any work on the front bumper, body, and boot lid but these parts are also glossier. Changing the Cube Map Fresnel Reflection Min, Max, and Exp settings from 0.2 to 0.04, 1.4 to 0.8, and 4 to 10, respectively fixes it. But doesn't make sense because the other cars in the pack settings are 0.2, 1.4, and 4. Does anyone know what's going on here?
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