I've set up my materials exactly as it says in the car modding tutorial. My dashboard RPM bars are working, but the RPM LED's are not. Yellow flag, and fuel warnings work fine(haven't tested any others yet). Here's a picture of the materials. Any help would be great. Thanks in advance.
That didn't work, plus, they have an alpha channel to make them look a bit nicer. Right now, I think it has something to do with the engine. A new one is being built, so I will test it when it's done.
Can you try to cut the mesh to avoid the use of alpha channel? maybe is that, this are my settings. View attachment 8128
Well, all other LED's work, besides the RPM ones. So I'm thinking anything I change in the material won't matter. Thanks for your help though.
Your selected texture "LEDGreen.tga" has the same name as "Animation Data", the selected texture must be a secuence like "LEDGreen00.tga".
Looking at your material, you are doing the "tachometer". Mine works, but the LED's(LED165,170,175,182) don't light up. I've set the texture with the 00 as my starting texture, but it didn't fix it.
Sure you have the two estates right? 00 and 01 in tga files, also have in cockpit ini "RPMLED=LED", maybe try another name? longer? The one RPMLED=xxx_RTECH with LEDGRE00.tga and LEDGRE01.tga works for me. Hope you can fix it.
What I have in the cockpit is a motec, and then a set of shift lights and other warning lights. The motec works fine, and that's where I've set the RPMLED thing. I am going off the rfactor 2 complete car modding tutorial. Do I need to set more than one RPMLED line? Edit: I added another RPMLED line and it worked. Edit2:It seems like it's either the Motec or the shiftlights. Both don't work at the same time.