Cant Load Track Ingame.

Discussion in 'Track Modding' started by Spears, Sep 7, 2018.

  1. Spears

    Spears Registered

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    I've tried everything with this track. Exported as FBX and .DAE, imported into 3dsimed and applied place holder textures from Joesville. I didnt everything to my knowledge correctly in the .scn file. I caught at a roadblock.
    In the zip, I included the .blend, .fbx, and the.dae, along with my moddev location folder with the scn,tdf, etc.
     
  2. senormen

    senormen Registered

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    seems a problem with tdf file . . . swap it for another and try . . . that's was the 99th thing i tried and it loaded :eek:
     
  3. Spears

    Spears Registered

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    Just tried and nothing. :( Here's the trace, if that helps. EDIT: Looking at the trace it says It cant find the Xsectors, I might have them named wrong but I think I do.
     

    Attached Files:

    Last edited: Sep 7, 2018
  4. senormen

    senormen Registered

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    dont need xsectors for track to load . . . and yes yours are there but not named as xsector1 etc . . .

    try this tdf . . .

    https://mega.nz/#!7dcWxQgS!SLsLDmN262ZnSPTg8WMKpM43eseFvTApsOTj3C1P1O8
     
  5. Spears

    Spears Registered

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  6. senormen

    senormen Registered

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    all i did was replace the tdf with the one i posted and it loaded . . . the infield track is textured on the underside but thats something else . . .

    have you changed anything since you uploaded the zip ? . . . maybe thats it . . .
     
  7. senormen

    senormen Registered

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    okay . . . tried again from scratch . . . seems if you change . .

    Instance=Plane_002-mesh
    {
    VisGroups=(32)
    MeshFile=plane_002-mesh.gmt CollTarget=False HATTarget=False
    }
    Instance=Plane-mesh
    {
    VisGroups=(32)
    MeshFile=plane-mesh.gmt CollTarget=False HATTarget=False
    }

    to . . .

    Instance=Plane_002-mesh
    {
    VisGroups=(32)
    MeshFile=plane_002-mesh.gmt CollTarget=True HATTarget=True
    }
    Instance=Plane-mesh
    {
    VisGroups=(32)
    MeshFile=plane-mesh.gmt CollTarget=True HATTarget=True
    }

    it will load . . . at least it did for me . . .
     
  8. Spears

    Spears Registered

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    I got it to load thank you. But now I'm having the problem where when I click race, nothing happens.
     
  9. senormen

    senormen Registered

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    you made the aiw ?
     
  10. Spears

    Spears Registered

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    I got it working thank you. After driving the track I now realize I need some work on my modelling skills LOL
     
  11. Spears

    Spears Registered

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    I'm having another issue with another track. I have everything right to my knowledge but when at the end of the loading bar the game crashes to desktop.

    Track ModDev Folder
     
  12. Bernd

    Bernd Registered

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    Here it loads to the end.
    I would suggest 2 things.
    - Clean your devmode, to be sure that there are no files with the same filename but different content, also not in mas files (one file loose and the other packed in a mas file).
    - Always put an empty cam and aiw file into the tracks layout folder, to have a complete set of minimum needed files, to avoid problems.
     
  13. Spears

    Spears Registered

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    I've loaded other tracks without a cam or aiw file, but ill try. Your suggestions.

    Edit: Didnt work :(
     
  14. Bernd

    Bernd Registered

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    Is the car that you use loading on other tracks?
    Another suggestion: remove (to the desktop for example) all trackfolders from the locations folder and leave only the one that you have linked here.

    EDIT and upload a trace file of a crash please
     
  15. senormen

    senormen Registered

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    okay . . . i downloaded your dev folder and placed in my game . . .
    had a look at the files and i changed 2 things. . . the .jpg used for the xsectors . . . changed it to a dds and resized it to 1024x512 and changed the size of seamlessblack.dds to 1024x1024 . . .

    track loaded first time . . . but . . . its looks like the scaling is off . . . possibly 100x too large ;)
     
  16. Bernd

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    @senormen if you take it over, i leave. Makes no sense if 2 people look at it. :)
     
  17. senormen

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    okay . . . edit . . . resized in pic . . . the track is 10x too large ;)

    [​IMG]
     

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