hoser70
Registered
So, it appears I have a similar problem to what someone else was having here in terms of hosting more than one dedicated server. I tried all of the suggestions such as separate CORE folders, port forwarding, obviously using different ports for each server, yet nothing works.
Sometimes both servers start-up, but you can only ever join one. Normally the 2nd server simply refuses to start saying "make sure ports selected in multiplayer.ini" are configured, which they are.
For example:
Server 1 - Clios Default Tracks
WAN Query Port="30000" // range is 1025 - 65535
WAN Join Port="31000" // range is 1025 - 65535
LAN Query Port="30000" // range is 1025 - 65535
LAN Join Port="31000" // range is 1025 - 65535
HTTP Server Port="52000" // range is 1025 - 65535. Used for file sharing
Server 2 - GT All Tracks
WAN Query Port="32000" // range is 1025 - 65535
WAN Join Port="33000" // range is 1025 - 65535
LAN Query Port="32000" // range is 1025 - 65535
LAN Join Port="33000" // range is 1025 - 65535
HTTP Server Port="52001" // range is 1025 - 65535. Used for file sharing (I don't believe this needs to be different, but I changed it just to say I tried)
In my router I had forwarded ports 30000-52001 in one line setting, forwarding both TCP/UDP. I kept getting the port conflict message when starting the 2nd server, so I created two forwarding rules, one for each server, but still get the same error.
I am using and selecting different players for each server instance.
When I host only one server, I can join it just fine.
Trying to start the 2nd I get the port in use error message and it won't start (about 99% of the time). When it does start, both servers sometimes appear on the matchmaker list, but more often, just one does. When both show and I try to join one hosting the GT mod, it still brings me to the car selection for the Clios.
I used to host multiple rFactor1 servers just fine, but rFactor2 refused to run more than one server at a time for some reason.
Sometimes both servers start-up, but you can only ever join one. Normally the 2nd server simply refuses to start saying "make sure ports selected in multiplayer.ini" are configured, which they are.
For example:
Server 1 - Clios Default Tracks
WAN Query Port="30000" // range is 1025 - 65535
WAN Join Port="31000" // range is 1025 - 65535
LAN Query Port="30000" // range is 1025 - 65535
LAN Join Port="31000" // range is 1025 - 65535
HTTP Server Port="52000" // range is 1025 - 65535. Used for file sharing
Server 2 - GT All Tracks
WAN Query Port="32000" // range is 1025 - 65535
WAN Join Port="33000" // range is 1025 - 65535
LAN Query Port="32000" // range is 1025 - 65535
LAN Join Port="33000" // range is 1025 - 65535
HTTP Server Port="52001" // range is 1025 - 65535. Used for file sharing (I don't believe this needs to be different, but I changed it just to say I tried)
In my router I had forwarded ports 30000-52001 in one line setting, forwarding both TCP/UDP. I kept getting the port conflict message when starting the 2nd server, so I created two forwarding rules, one for each server, but still get the same error.
I am using and selecting different players for each server instance.
When I host only one server, I can join it just fine.
Trying to start the 2nd I get the port in use error message and it won't start (about 99% of the time). When it does start, both servers sometimes appear on the matchmaker list, but more often, just one does. When both show and I try to join one hosting the GT mod, it still brings me to the car selection for the Clios.
I used to host multiple rFactor1 servers just fine, but rFactor2 refused to run more than one server at a time for some reason.