can't get tachometer working!

Discussion in 'Car Modding' started by Anonim, Mar 27, 2012.

  1. Anonim

    Anonim Registered

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    I'm trying to make my tachometer working but no luck at all..
    - the needle is not appearing in game (devmode). I did everything like described in car complete tutorial by ISI, but still no results.. the needle is not appearing...

    I have added the gauge instance in .GEN file after exporting it:

    Instance=COCKPIT
    {
    Moveable=True
    MeshFile=test_car_inside.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0.00) LODOut=(2.0) Reflect=True
    MeshFile=test_car_gauges.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0.00) LODOut=(20.0) Reflect=True

    }

    and added this to cockpitinfo

    TachometerRange=(100, 10000, 260, 360)
    TachometerBackground=test_car_rpm.tga
    TachometerNeedle=(1.5,1.5)
    TachometerNeedlemap=test_car_SNEEDLE.tga
    RelativeTachometer=0
     
  2. anthing

    anthing Registered

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    I usually do it something like this:

    TachometerRange=(100, 10000, 260, 360)
    TachometerNeedle=(1.5, 1.5)
    TachometerBackground=CARNAME_Tacho.tga
    TachometerNeedlemap=CARNAME_Needle.tga
    RelativeTachometer=0

    Then in max the material settings needs to have Render target tagged and I usually name the material CARNAME_TACHO. not sure if the naming has anything to do with this one.
     
  3. Anonim

    Anonim Registered

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    THANK YOU A LOT anthing! NOW it's WORKING!!! :)
     

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