I'm trying to make my tachometer working but no luck at all.. - the needle is not appearing in game (devmode). I did everything like described in car complete tutorial by ISI, but still no results.. the needle is not appearing... I have added the gauge instance in .GEN file after exporting it: Instance=COCKPIT { Moveable=True MeshFile=test_car_inside.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0.00) LODOut=(2.0) Reflect=True MeshFile=test_car_gauges.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0.00) LODOut=(20.0) Reflect=True } and added this to cockpitinfo TachometerRange=(100, 10000, 260, 360) TachometerBackground=test_car_rpm.tga TachometerNeedle=(1.5,1.5) TachometerNeedlemap=test_car_SNEEDLE.tga RelativeTachometer=0
I usually do it something like this: TachometerRange=(100, 10000, 260, 360) TachometerNeedle=(1.5, 1.5) TachometerBackground=CARNAME_Tacho.tga TachometerNeedlemap=CARNAME_Needle.tga RelativeTachometer=0 Then in max the material settings needs to have Render target tagged and I usually name the material CARNAME_TACHO. not sure if the naming has anything to do with this one.