i know you need a gmt for night lighting as far as the night light glow not sure this is a screen shot i have of the glow which works but should not show up during the day i dont think at least in joesville it does not show up but at night there is no lighting i mean the lights dont come on i used to use 3dsimed for this but that does not work for rfactor 2 so im at a loss can someone give me a an example code for the track file and what to make a gmt with so it shows light is it an omni light if so how do i make a gmt from that View attachment 1084
Thanks . . . that's 1 question answered . . . in my track there is no light emitted onto the track or any trackside objects from the omni's . . . did i miss something ?
Are the objects set to receive Omni light? In the Exporter's Instance rollout, make sure Omni is checked in the Shading section.
nightlighting ok thanks for the glow to correct that but what about the light itself at night i get no lights that are on what do i need to do in 3ds max to make the lighting show up this is from the joesville track Light=NightLight00 { Type=Omni Pos=(32.016705, 8.781423, -12.574434) Range=(0.000000, 37.000000) Active=True Intensity=(2.000000) Color=(255, 255, 255) in 3ds max do i creat a omni light and name it nightlight00 and if so does it export as a gmt this is where i am confused about the nightlighting thanks for your time on this
perfect thank you Luc . . . right now the learning curve is pretty steep . . . thanks again for helping to go up another [small] notch
ok i tagged them as visual group c but the glow still shows up during the day im not sure what i am doing wrong or the correct setting i went and looked at joesville and the visual group 36 when i changed them to visual group c the the scene file shows them in my map as visual group 4 anyone help me please
ok i tried 38 the glow still shows up during the day, in the exporter what are your settings for the night glow gmt
Not sure what I was thinking there ... I'll blame it on the cold weather . VisGroup C actually removes the object from the scene when Track Detail is set to Low. So, for example, Joesville's night glow is set to VisGroup 38, which means VisGroups B, C and F are checked. Here's an overview of the VisGroups: http://wiki.rfactor.net/index.php?title=VisGroups . I don't have any experience setting up night lights, but I'd think the glows are linked to the Omni name. NightLight01 > NightLight01Glow. That's about all I can think of to make the game engine turn them on.
ok i was reading scotts rf1 tutorial on adding lights i think im going to have to get with scott somehow on adding omni's in 3ds max in his track tutorial it does not explain how to get the omni's from 3ds max to ingame not sure how that works or how to do it. scott if you have time or someone knows how to get the omni's from 3ds max to ingame explain or do a tutorial for us newbies. i can place an onmi in 3ds max thats the easy part, but figuring out how to put those in game is beyond me
Ill have to do some searching for where I got it, but I have a max script that converts Spheres's to the correct lines in max. I don't believe you NEED to export anything from max though. There is nothing that goes in the mas for the lighting. You just need the location and range for the lighting. So just place a sphere where you want the light to be emmited from. Use the location of the sphere for the location of your NIGHTLIGHT instance. And the radius of the sphere becomes your range. The color is self explanitory...a white light would be (255,255,255) RGB color. As far as getting the glows to come one with the night lights, the instance name of the glow in your scn needs to match one your nightlights. You CAN list several glow models under the same instance. EDIT: Also, make sure that your location is input as X,Z,Y.
Code: Instance=[B]nightlight37glow[/B] { MeshFile=nightlight37glow.gmt CollTarget=False HATTarget=False } Light=[B]NightLight37[/B] { Type=Omni Pos=(647.190918, 48.943829, -154.636322) Range=(0.000000, 30.000000) Active=True Intensity=(1.000000) Color=(230, 235, 155) } Set the same name without 'glow' for your light name, and your glow object will appear only at night ! without Light= , your glow will already appear (day and night) So one glows object need one associated Light instance !
Create > Lights > Standard > Omni. Rename them to nightlight##. Select them all > click make scene file. You can use the rename function in max to rename them all. You can also modify all the lighting paramaters in max.
i got the night lights working here is a picture of them just not sure if i have the right settings View attachment 1116 View attachment 1117
when i move the lights more toward the track to get the outside wall the lights above go more grey like there not getting enough light to them so i am thinking of adding lights on the inside of the track too just not sure 40 lights are in the scene now
I'd put them over the centre of the track, not where the actual light objects are. You want the light to be where it is going to end up, not where it shines from. You can adjust the paramaters and make the spread wider to cover the grandstands if you wish, turn on 'Use hardware shading' so you can see what they light is really doing (I think).
i renamed them selected them all and did scene file and nothing shows up in the scene file what is suppost to show up in the scene file ??