Good to see more people discussing on the thread, as I thought it would not get of the ground and I think it's quite an interesting and relevant behavior. Quite enjoyed reading your posts @green serpent and good job on giving more structure to the experiments. Other peoples posts are just what I expected from them - diverging and focusing more on other mentioned topics wich aren't really the real issue, for whatever reason. I would actually like to see them actually give their opinion about it, but the silence kinda speaks for itself and I am sure they also find this behavior odd. I saw a hotlap of the BMW M2 CS by Henri Sinik and it came to mind this especific thing. He was drifting the car around to get top world record times at indianapolis. If this is linked with longitudional push of the car during drifting that isn't quite present in reality like in RF2, then it explains why such a drifty way of driving is faster then normal driving... It's a very plausible and logical conclusion to arrive at. @mantasisg Good thinking, but yeah, sounds a bit like an excuse? I mean, if that was the case the car at the start of the burnout would be pushed forward either way, changing the place of the contact of the tires with the ground, never really ever getting to make holes in the tarmac. Just thought that from the top of my head, but it sounds too much like grasping at straws to me. Also, I don't think temperatures being dynamic on track will really make people feel like it's too complex. Even F1 games from Codemasters has that covered... Think about that!! Just think about that!! Time to bring that to RF2 once and for all S397.