Build 798 !!BUG!! "MULTI Reconnaissance":1 ??

Discussion in 'General Discussion' started by BlackProfDok, Aug 3, 2014.

  1. BlackProfDok

    BlackProfDok Registered

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    Hi,

    i have a Problem:

    in Build 770 we have set in player.ini "MULTI Reconnaissance":1,
    So, we must drive in the starting grid, wait 5 minutes until the box is closing. After 2 minutes we starting the Formation lap.

    now, with build 798 we editing the Player.json and now when we waiting 2 minutes for formation lap starting, 48 seconds before starting Formation lap, it restarts the Weekend!! Whats that?? Any ideas??
     
  2. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    I think u can easily edit the line for it to be "MULTI Reconnaissance":0 ?
     
  3. Jorgen

    Jorgen Registered

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    I think BlackProfDok wants to use the recon lap, so I'll see if I can test this tonight.

    We used to run like that in our rF1 F1 league - recon lap to the grid, shut down the engine and wait for the formation lap to begin, warm the tyres and brakes during formation, and then standing start. Quite exciting and nervous at the same time actually. :)
     
  4. Jorgen

    Jorgen Registered

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    Just tested, and it works as it should for me. I did leave most of the timer values unchanged though. (Recon Pit open, Recon Pit Closed, etc) I was also the only player in the session.

    The timers I have changed are: (Multiplayer.JSON)
    Code:
    "Delay After Race":600
    "Delay Between Sessions":300
    "Server Session End Timeout":600
    Not sure if any of those would affect the race start procedure though.
     
  5. DurgeDriven

    DurgeDriven Banned

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  6. FrancoisB

    FrancoisB Registered

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    this game is dead !
     
  7. Kevin BzH

    Kevin BzH Registered

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    Someone found the solution?
     
    Last edited by a moderator: Nov 29, 2014
  8. Kevin BzH

    Kevin BzH Registered

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  9. AceLain

    AceLain Registered

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    same with build 880 ?
     
  10. Jamie Shorting

    Jamie Shorting Registered

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    Solution to what? The OP never returned to explain further and one guy in the thread says it's working as it should.
     
  11. Kevin BzH

    Kevin BzH Registered

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    Yes, build 880


    if I ask is that the problem still exists ..
     

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