Is anyone else seeing a problem with transparent materials since build 68? I have tried to trouble shoot my textures and material settings but from what I can tell I have things set right. It looked fine previous to build 68. My rim texture uses a simple alpha channel to make the spoke holes transparent. The alpha channel is pure white and pure black where needed. However you can see from the attached picture that I am seeing shadows and other textures bleed thru the white part of my alpha channel. My windshield textures are also having similar problems. They should have a black border around them but they are almost completely transparent now. BTW this is in DEVMODE.