Build 1080 - Water Spray messed up

Discussion in 'Bug Reports' started by osiris32, Apr 16, 2016.

  1. osiris32

    osiris32 Registered

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  2. Woodee

    Woodee Registered

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    running with HDR?
     
  3. osiris32

    osiris32 Registered

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    There is not difference between the 2 except the build.
    Yes HDR is on.
     
  4. Woodee

    Woodee Registered

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    What are your settings for particle blur?
     
  5. xOwnage133

    xOwnage133 Registered

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  6. Woodee

    Woodee Registered

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    Have you deleted (backed up) your player.json file and get the game to make it again on next restart.

    Also delete the CBASH and the SHADER folders from here: rFactor 2\UserData\Log
     
  7. Woodee

    Woodee Registered

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    As an aside... what do you expect with rain, I'd do some searches of real visibility in rain.... it is not great!!
     
  8. osiris32

    osiris32 Registered

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    It shouldn't be a solid white wall.

    Everyone was having the same issues.

    It was a brand new install.
     
  9. Pashalis Gergis

    Pashalis Gergis Registered

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    I dont know how deleting log files can be a valid solution for the mass community over such an issue. Visibility is supposed to be low when lapping behind a car but not to a point where the spray is like a white wall like it is now. It was fine in previous builds.
     
  10. xOwnage133

    xOwnage133 Registered

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    I can completely understand the fact that the itensity would increase as the car goes quicker. But please, judge this video: https://youtu.be/tXp38tqs2xQ?t=1m45s
    And please only focus on the spray coming from the car in (relatively) low speed corners.

    Now, please compare it with this (T6 at Montreal):
    https://gyazo.com/1ed8f5d56f97806f08ea3bcdfab9af9d

    The itensity seems to be always the same to me. Whether it's at high speed, or low speed.
     
  11. Woodee

    Woodee Registered

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    Not the best example of real world video as that is compressed as hell and probably running at 240p. But I do understand.

    I must have missed that this was a clean install because sometimes graphics bugs are fixed by deleting the shaders so rFactor 2 rebuilds them on next load.

    Also... does this happen on all cars the same? and all tracks the same?
     
  12. Scott Beck

    Scott Beck Registered

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  13. whitmore

    whitmore Registered

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    Rain spray has definitely increased with this build. I have written even with previous builds how the level was too much but now it is simply ridiculas. With rear particles on, it is just a complete white out of the rear view mirror.
     
  14. TOCA2FREAK

    TOCA2FREAK Registered

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    The new spray is way too thick. Take a look at image below. Especially bad when the sun is out.
    [​IMG]

    This is also a complete fresh install of RF2
     
  15. bwana

    bwana Registered

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    Intensity seems increased but l loved it in a wet test race. Oh for those screen streaks , now that would be intense.

    edit: Just tested heavy rain at night. hmmm thats not good. pitch black spray , no headlight illumination at all
     
    Last edited by a moderator: Apr 17, 2016
  16. TJones

    TJones Registered

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    I think amount of spray is ok for a F1 car at high speed, with a lot of water on track. But for example with a Clio at low speed, and slightly wet track it's definitely to much. The intensity of spray dont variate much, its more like a on/off switch.
     
  17. peterchen

    peterchen Registered

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    It´s like that since ever: produced spray is the same no matter what car, no matter what speed.
    Woodee:
    Shaders and CBash are emptied after updating automaticly as stated in changelog! So no need to suggest that every time...
     
  18. Woodee

    Woodee Registered

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    Shock horror... I gave advice... sit back down.
     
  19. WiZPER

    WiZPER Registered

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    haha! ;)
     
  20. WiZPER

    WiZPER Registered

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    Is that taken with HDR enabled ?
     

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