BT20 at Brianza Race settings...

Discussion in 'Technical Archives' started by Birgitt, Sep 6, 2012.

  1. Birgitt

    Birgitt Registered

    Joined:
    Jan 30, 2012
    Messages:
    28
    Likes Received:
    0
    ysterday i made a offline Race at Brianza full with 15 other Drivers.

    Race was set at time with 60 Minutes, Wether normal all other at full sim.

    after 5 Minutes one car was gone in the wall and a yellow flag came up.

    Yellow flag for the next 15 Rounds...... without a new crash of any car.....
    so i stopped the race :-(

    A other problem was, the AI Cars in front of me, that i must follow, stops his car in the second (sorry i donĀ“t know the english verb for that curve) "Steilkuve" down to the 3rd gear from full speed, so it is very diffikult to follow without crashing that car ;-)

    all other works very fine.

    please be sorry for my bad english, i had only one year in folk scool, 40 years ago....
    i hope you could understand what i mean. :)
     
  2. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    I`ve also noticed that a yellow flag is shown for lap after lap at Monza right in the middle of the last turn, Parabolica...

    It`s happened (for me) for a few builds now. Also noticed the AI slow down far too much in certain corners on quite a few tracks too...

    One other thing I`ve noticed is that when the cars (60`s content... well it is historic Monza) leave the pits for the first time, they get about 200 -300 yards from the pit exit and stop right in the middle of the track, just for a couple of seconds but long enough to cause accidents.
     
  3. kro388th

    kro388th Registered

    Joined:
    Jan 10, 2012
    Messages:
    708
    Likes Received:
    50
    Does this happen on offical ISI tracks as well??
     
  4. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    Yeh... Brianza (Historic Monza) is an official ISI track for rf2.
     
  5. kro388th

    kro388th Registered

    Joined:
    Jan 10, 2012
    Messages:
    708
    Likes Received:
    50
    Doh ..~!~! lol

    sry ...
     
  6. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    lol... :D
     
  7. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    I think sometimes a car crashes off track, and ends up trapped, we probably need a timeout function for trapped AI.
     
  8. dandar

    dandar Registered

    Joined:
    Aug 12, 2012
    Messages:
    274
    Likes Received:
    15
    +1 i've raced one hour on belgium and one AI got trapped under the bridge ... and was there for about 45 mins until the race was over lol
     
  9. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    Maybe it was doing an impression of Jackie Stewart, without a spanner.
     

Share This Page