Hi, I guess rF does not simulate brake pads wear, am I correct ? I see there is brake disc wear (I suppose it is brake disc wear, as I saw it is labeled so in UI). Of course the disc does not wear much at all, and it is a bit of a wonder to me why it is simulated and not brake pads wear instead. Of course I suppose brake disc would change its characteristic very slightly as it wears down through lets say - being used at race for 24 hours, also we could simulate it to be made out of some very rapidly wearing material, which I can not think of, and it probably just isn't and hasn't been thought by anyone ever. If rF2 does not simulate brake pads wear, then to me it is a wonder. Call it a wishlisting, I am not a programmer, but I can not imagine it would be much of new stuff to simulate pads wear when discs wear is already there, it would just need additional pits function - to change them, which is the whole thing why endurance simulation should have it. I am not well informed about modern technology, but I know that in sixties Ford had increased success because they developed a design which allowed to change worn pads quickly. So brakes pad chenging was important. And brake pads with various braking power thus friction and wear must have been a choice to do.