Let’s start by saying RF2 is my first choice of sim. I mainly drive against the ai because for one, i think the ai is very good. Secondly, i work fulltime so i have limited time to start up my PC and enjoy a couple of hours of endurance racing against the ai. You can see a problem here, limited time and fan of endurance racing. I really like the DLC’s studio 397 has released lately, the GTE and the 2 GT3 packs. Although i think that the BOP of the cars when driving them yourself is very good, there is a problem when you let the ai drive rhe different cars. I create virual drives and the set the talent files (rcd). So if the cars were evenly balanced in example the GT3 packs, setting the speeds and minimal speed settings to let’s say 90 and 85 for each different car should let to the same laptimes, there or about. With other mods ( like the apex gt3 mod) you can balance the ai strenght per car. So you can set the Porsche ai strenght to 95 and the other cars to 100 for that circuit if the Porsche ai is a bit faster around the lap then the other cars. That’s quite handy ans saves a lot of time because you don’t have to fiddle with the talent files for an hour to balance the cars against each other on that circuit. Like i said, that option has dissapeard in the DLC’s from Studio 397. There is still a possibility to BOP the ai cars by setting the talent files (rcd). But is vere, very time consuming to get it right. There is another problem with that also. The Bentley for example is easiest the slowest of the cars on any circuit even with the talent files maxed out to 100 voor speed and minimal speed. Although it differents somewhat from track to track, here are the speed settings for each GT3 car of the two packs wich i use, and still the Bentley is a second of per lap Speed and minimal speed Bentley. 100 Callaway Corvette. 65 Mercedes. 90 Mc Laren 650. 93 Radical. 50 BMW. 89 Porsche. 88 Audi. 90 Mc Laren 720. 81 Aston Martin. 66 So hugh differences in speed setting and still the Bentley is to slow. I normaly drive with an overall setting of 100 or there about in the overall ai strenght. So please @studio397, can you give us a possibility to BOP the cars ai strenght per manufacturer/ cartype back? I guess the reason why is has dissapeared has something to do with online machtmaking or something but for the single player community it is an immersion killer, not much fun, and very time consuming. Is there a way to get solve this ( ofline and online version) for your DLC’s? And if you take a look af this, can you please chrck the ai stability when going a bit off the racing line as well. Although the ai behavior from the DLC’s is quite good, it’s all over when they go a bit off the racing line, getting on curbs, braking off the ideal racing line etc. The backside of the ai cars gets unstable and they are spinning out far to much. Mainly the Porsche (GTE and GT3) the Audi, but other cars as well. Looks like they can use some torque stability ( i think it was called in RF1). It can be done. The URD Detroit and Apex GT3 cars do not have this problem. Hmmmm could be tyregrip also, now i’m thinking of this beacause from my understanding they din’t use the new tyres yet. Would like to know other opinions for these findings as well. It’s not to critic the developers but to make a great sim even better.