My fences don't seem to be very visible. Even in devmode with the skippy they fade after not very far away. Is this a blending issue? Trees that are behind others are appearing in front of everything. I assume this is blending. How can i fix this? Thanks!
try setting the blending source blend = one, dest blend = zero, blend result = alpha chroma that should fix
Generally speaking, chroma blending saves you lots of calculation power (=fps). If you can get away with chroma blending, use it. Cheers
Thanks I did that with fencing and put bias to -1 which seems to fix that issue. What makes trees that should be behind others appear in front? Is that Bias?
You can also efffect Alpha sorting with the Alpha Sorting number.. 0 to 4 are reserved for tracks.. It sorts the objects so they draw in higher priority than those behind them. 5+ are reserved for cars , so alpha items on cars will still draw in front of track alpha objects.