Blending Trees/Fencing

Discussion in 'Track Modding' started by osiris32, Sep 4, 2015.

  1. osiris32

    osiris32 Registered

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    My fences don't seem to be very visible. Even in devmode with the skippy they fade after not very far away. Is this a blending issue?

    Trees that are behind others are appearing in front of everything. I assume this is blending. How can i fix this?

    Thanks!
     
  2. Nibiru

    Nibiru Registered

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    try setting the blending source blend = one, dest blend = zero, blend result = alpha chroma that should fix
     
  3. Jka

    Jka Member Staff Member

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    Generally speaking, chroma blending saves you lots of calculation power (=fps). If you can get away with chroma blending, use it. ;)

    Cheers
     
  4. osiris32

    osiris32 Registered

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    Thanks I did that with fencing and put bias to -1 which seems to fix that issue.

    What makes trees that should be behind others appear in front? Is that Bias?
     
  5. Nibiru

    Nibiru Registered

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    Do the same with the trees set them to chroma
     
  6. osiris32

    osiris32 Registered

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    What does the Bias do? Some are -1 others are -2.
     
  7. Nibiru

    Nibiru Registered

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    Basically the -2 is sharper than -1. The lower the number the sharper the texture can look
     
  8. Drathuu

    Drathuu Registered

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    You can also efffect Alpha sorting with the Alpha Sorting number..
    0 to 4 are reserved for tracks.. It sorts the objects so they draw in higher priority than those behind them.
    5+ are reserved for cars , so alpha items on cars will still draw in front of track alpha objects.
     

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