turning on "Enable always-on Reprojection" and taking ticks off from "allow asynchronous reprojection" and "Allow interleaved reprojection" from steamVR's settings removed all of the stuttering i was having on rf2 vr(mainly when driving with AI). If i understood right this should give more time for cpu to do it's work. Also this should cause some additional delay to head tracking, but i was unable to notice that.
Maybe this thing is mentioned already somewhere. If that's the case, sorry for making new thread for this.
This finding made me very happy so i hope all rf2 vr users finds this out.
I was using 1080 ti, 7700k and htc vive when testing this.
Edit: this doesn't force the game to run with 45 fps
There link to where i found this out.
https://www.reddit.com/r/Vive/comments/64x9m7/psa_project_cars_try_always_on_reprojection/
Maybe this thing is mentioned already somewhere. If that's the case, sorry for making new thread for this.
This finding made me very happy so i hope all rf2 vr users finds this out.
I was using 1080 ti, 7700k and htc vive when testing this.
Edit: this doesn't force the game to run with 45 fps
There link to where i found this out.
https://www.reddit.com/r/Vive/comments/64x9m7/psa_project_cars_try_always_on_reprojection/
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