Beginners questions about getting cars and tracks into DevMode

Discussion in 'Modding' started by gkz, Jan 4, 2016.

  1. gkz

    gkz Registered

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    Hello,
    I'd like to know what the correct procedure is to load up tracks and specific cars into DevMode.
    For example this is what I'd like to try:
    I want to edit and update the AIW for RaceRfactors Spa 1.48 while driving the URD Bayro

    I just copied it over from rf2 main "installed" directory to the ModDev locations folder. Although track is loading fine, I can't select a RealRoad and it's locked on "Green". So I guess that I did something wrong.
    Secondly, I have no clue how to get the car into dev mode correctly. If I just unpack all the mas, I get the car into devmode but the graphics are those of the temp car.

    Thank You very much for your help in advance.
     
  2. peterchen

    peterchen Registered

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  3. redapg

    redapg Registered

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    If you get Temp Cars loaded, check the SearchPath and MASFile= Entries in the GEN files and correct them.
     
  4. gkz

    gkz Registered

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    Danke :) This tool makes it so easy
    So yeah, to any other beginner - get this tool, go to your packages folder and right click on the desired .rfcmp and just click "Install to DevMode" and select your "ModDev" folder and it's ready to drive.
     
  5. Woodee

    Woodee Registered

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    Thanks for the tip :)
     
  6. peterchen

    peterchen Registered

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    Gern geschehen!;)
     

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