Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. Guimengo

    Guimengo Guest

    Hi, I installed this beta for the very first time and I appreciate the modelling work and input done (the sounds seemed quite nice too!), and haven't driven the SLS, but some areas I felt could be improved:

    - The FFB as it's widely known
    - There's some reflection issue with the banner in cockpit view, it reflects the lighting
    - The cockpit textures and materials looked straight out of rFactor, looking not high-res enough and with a very bland appearance to it
     
  2. alpha-bravo

    alpha-bravo Registered

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    Have you tried to reduce the amoubt if AI. Maybe it is a memory issue ? If you open the taskmanager after the ctd how much memory consume the rFactor2 process?
     
  3. alpha-bravo

    alpha-bravo Registered

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    - Did you set the ffb multi to around 1.4 -1.7 as recomended for this version ?
    FFB is there and IMO good. Sometimes I've the feeling smaller bumps get lost somewhere in the suspension. On the other hand force changes I feel perfect.

    - Not sure about but it seems the side windows are also reflective. I like the front window reflections because IRL you have to manage this too but maybe the side windows could be less reflectiv (inside the cockpit) ?

    - hm with my setup I can not replicate this but I remember with my old gfx cards I used lower settings and it was more noticeable.
    The dashboard, mirrors and carbon textures looks very good.
    On my system the Air cooling nozzle does not looking good at the same level as for example the dasboard or carbon on the side doors.
     
  4. baked bean

    baked bean Registered

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  5. Jeff Costello

    Jeff Costello Registered

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    Hi alpha-bravo!
    I already tried to reduce AI but even with O opponents I have a CTD :(
     
  6. alpha-bravo

    alpha-bravo Registered

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    Can you post your ingame session and gfx settings? I can try to replicate the CTD on my system. (Track, used car, time or fuel or realroad multi, daytime, weather,.....)

    edit: Maybe a trace log could help you. Have you tried to enable the trace log ?
     
    Last edited by a moderator: Aug 19, 2014
  7. baked bean

    baked bean Registered

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    Been trying to donate but it wont let me it keeps saying ive entered the incorrect amount, any clue as to what im doing wrong? this is the message i get.

    You have entered an incorrect amount. Ensure that all punctuation marks are well placed and you include only the numeric portion of your claim. For example, if the amount is € € 5.00, enter 5.00.
     
  8. yoss

    yoss Registered

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    don't enter 5.00 , enter 5.

    jeff Costello , copy paste the trace. txt
     
  9. baked bean

    baked bean Registered

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    Well don't i feel stupid :p lol thanks Yoss, all done now. :D
     
  10. jimcarrel

    jimcarrel Registered

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    I noticed some saying they couldn't run all three cars. Finally installed latest version and all 3 ran fine on my install. Cheers!
     
  11. Jeff Costello

    Jeff Costello Registered

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    Hi yoss!
    First of all thank you for your help!
    I tried to make a trace adding - Trace=1000 to the exe and I got this .scn(in UserData/Log)

    SEARCHPATH=C:\rFactor2\Installed\Vehicles\
    SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT
    SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT\GT3
    SEARCHPATH=C:\rFactor2\Installed\Vehicles\\SIMRACINGPL_FIA-GT\GT3\MB SLS AMG GT3


    MASFILE=AM_GT3_SLSAMG_GMT.MAS
    MASFILE=AM_GT3_SLSAMG_MAPS.MAS
    MASFILE=AM_GT3_SLSAMG_LIGHTS.MAS
    MASFILE=AM_GT3_SLSAMG_CMAPS.MAS




    INSTANCE=SLOT000
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID)
    MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID)
    MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(40) SHADOWCASTER=(TRUE,SOLID)
    MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(40) LODOUT=(1000) REFLECT=NOLOD
    // MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(2) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(20) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(40) LODOUT=(850) REFLECT=NOLOD
    // MESHFILE=SLSGT3_BODY_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(1) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(1) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(20) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20) LODOUT=(700) REFLECT=NOLOD
    // MESHFILE=SLSGT3_BODY_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5) LODOUT=(10) SHADOWCASTER=(TRUE,SOLID)
    // MESHFILE=SLSGT3_BODY_D.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10) LODOUT=(550) REFLECT=NOLOD


    MESHFILE=SLSGT3_UNDERSHADOW.GMT COLLTARGET=FALSE HATTARGET=FALSE AMBIENTOBJECT=(TRUE,TEXTURE) LODIN=(0) LODOUT=(200)
    MESHFILE=SLS_COLLISION.GMT RENDER=FALSE COLLTARGET=TRUE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0)



    MESHFILE=SLSGT3_UNDER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_DIFFUSER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE

    MESHFILE=SLSGT3_LIGHTS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_ATL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_CAV.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_CAR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_FWING.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(1000.0) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE




    ACTOR=VEHICLE


    INSTANCE=COCKPIT
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CAGEHP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITCARBON.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITBASE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITPLASTIC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_BOUTONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLS_INSCRIPTIONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_ADDSTWHEEL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_PSMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE (0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID)
    MESHFILE=SLSGT3_DSMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE (0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID)
    MESHFILE=SLSGT3_CHROME.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLS_CMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_STRAP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_PEDALES.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_MOTEC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_MOTEC02.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPIT_DETAIL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(10.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_TDB_HP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_WIPER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_WINDOWIN.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(180) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE
    MESHFILE=SLSGT3_CKPHOOD.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5) SHADOWCASTER=(TRUE,SOLID) REFLECT=TRUE
    }

    INSTANCE=COCKPIT_OUT
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CAGEHP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_CAGELP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITCARBONLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITBASE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPITPLASTICLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_TDB_LP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_CHROMELP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_BOUTONSLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLS_INSCRIPTIONS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLS_CMIRROR.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_STRAP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_COCKPIT_DETAIL.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(10.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_WIPER.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_ADDSTWHEELLP.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE
    MESHFILE=SLSGT3_SEAT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(100) SHADOWCASTER=(TRUE,SOLID)
    }






    INSTANCE=WHEEL
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_STWHEELHP.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0.0) LODOUT=(4.0) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_STWHEELLP.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(4.0) LODOUT=(40.0) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }







    INSTANCE=DSMIRROR
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_DSMIRROROUT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }
    INSTANCE=PSMIRROR
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_PSMIRROROUT.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }


    INSTANCE=LFTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RIM_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_LF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5.0) LODOUT=(20.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_LF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(5.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(5.0) LODOUT=(20.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_LF_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_LF_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_WHEEL_CTL_LF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }

    INSTANCE=LFSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CALIPER_LF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }


    INSTANCE=RFTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RIM_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_RF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_RF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RF_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RF_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_RF_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RF_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_WHEEL_CTL_RF_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }

    INSTANCE=RFSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CALIPER_RF.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }


    INSTANCE=LRTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RIM_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_LR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_LR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_LR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_LR_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_LR_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_WHEEL_CTL_LR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }

    INSTANCE=LRSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CALIPER_LR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }



    INSTANCE=RRTIRE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RIM_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_RR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RIM_RR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RR_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(2.0) LODOUT=(10.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_TYRE_RR_C.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(10.0) LODOUT=(1000.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_RR_BRAKEDISC.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_RR_DG.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(50.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    MESHFILE=SLSGT3_WHEEL_CTL_RR_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }

    INSTANCE=RRSPINDLE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_CALIPER_RR.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(80) SHADOWRECEIVER=TRUE REFLECT=TRUE

    }

    INSTANCE=DEBRIS0
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_FLAPS_1.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }

    INSTANCE=DEBRIS1
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_FBUMP_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(20.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    MESHFILE=SLSGT3_FBUMP_B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(20.0) LODOUT=(1000.0) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }
    INSTANCE=DEBRIS2
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RBUMP_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }
    INSTANCE=DEBRIS3
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_HOOD_A.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }

    INSTANCE=DEBRIS9
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_FLAP_2.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(800) SHADOWCASTER=(TRUE,SOLID) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }
    INSTANCE=RWING
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_RWING_A.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(500) REFLECT=TRUE
    }
    INSTANCE=WINDOWS
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_WINDOW.GMT COLLTARGET=FALSE HATTARGET=FALSE SHADOWCASTER=(TRUE,SOLID) LODIN=(0) LODOUT=(180) SHADOWRECEIVER=TRUE REFLECT=TRUE
    }
    INSTANCE=EXHAUST
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_EXHAUST.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWRECEIVER=TRUE
    }

    INSTANCE=DRIVER
    {
    MOVEABLE=TRUE
    MESHFILE=RF2_GENERIC_DRIVER_2013B.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.0) SHADOWCASTER=(STATIC,SOLID) REFLECT=TRUE
    POS=(0.005,-0.0,-0.01)
    ANIMFILE=SLSGT3_STEER.ANM
    }

    INSTANCE=HELMET
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_HELMET.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250) SHADOWCASTER=FALSE REFLECT=TRUE
    }

    INSTANCE=BACKFIRE
    {
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_BACKFIRE.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(70)
    }
    INSTANCE=HEAT_FX
    {
    VISGROUPS=(32)
    MOVEABLE=TRUE
    MESHFILE=SLSGT3_HEAT_FX.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(100.00) SHADOWCASTER=FALSE
    }


    INSTANCE=HLIGHTDS
    {
    MOVEABLE=TRUE
    MESHFILE=HLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(350)
    }

    INSTANCE=HLIGHTPS
    {
    MOVEABLE=TRUE
    MESHFILE=HLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(350)
    }

    INSTANCE=BLIGHTPS
    {
    MOVEABLE=TRUE
    MESHFILE=BLGLO_PS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250)
    }

    INSTANCE=BLIGHTDS
    {
    MOVEABLE=TRUE
    MESHFILE=BLGLO_DS.GMT COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0) LODOUT=(250)
    }



    LIGHT=HEADLIGHTL
    {
    TYPE=SPOT POS=(-0.75,0.90,-1.50) DIR=(0.10,-0.10,-0.85) RANGE=(0.0,300) ACTIVE=FALSE ATTENUATE=(0.1,0.01,0.0003) HOTSPOTS=(10.0,60) FALLOFF=(2) INTENSITY=(3.5) COLOR=(200,200,200)
    }
    LIGHT=HEADLIGHTR
    {
    TYPE=SPOT POS=(0.75,0.90,-1.50) DIR=(-0.10,-0.10,-0.85) RANGE=(0.0,300) ACTIVE=FALSE ATTENUATE=(0.1,0.01,0.0003) HOTSPOTS=(10.0,60) FALLOFF=(2) INTENSITY=(3.5) COLOR=(200,200,200)
    }
    LIGHT=TAILLIGHT
    {
    TYPE=SPOT POS=(0.0,0.80,2.10) DIR=(0.0,-0.20,0.85) RANGE=(0.000000,2.842000) ACTIVE=FALSE ATTENUATE=(0.501,.051,0.051) HOTSPOTS=(125.0,160) FALLOFF=(0.75) INTENSITY=(3.5) COLOR=(255,05,05)
    }




    }

    Not sure if it's the good way to make a trace:(
     
  12. yoss

    yoss Registered

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    and it s not the right file ....

    the trace come to : rf2\UserData\Log\trace.txt
     
  13. argo0

    argo0 Registered

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    I've had difficulty with the seat position of this mod in the past. Version 0.88 seemed to have it sorted though. This was the view at seat position 0,0 for the Porsche and Merc in 0.88 -

    View attachment 14001

    View attachment 14002

    and same cars at 0,0 in 0.89 -

    View attachment 14003

    View attachment 14004

    This makes it impossible for me to use these cars now cos they only raise up to 60 seat position, which isn't enough. Any advice?
     
  14. Jeff Costello

    Jeff Costello Registered

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    I've no trace .txt in Log! May be I'm wrong with the "-trace=1000" added to the exe. All I get are the .scn
     
  15. Max Angelo

    Max Angelo Registered

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    You have to enable the trace.

    Type

    trace=5

    in the Single Player CLI (advanced tab in the launcher), then click

    Save Parameters

    Trace level 5 is the most verbose i think (max trace level).
     
  16. yoss

    yoss Registered

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    argoo: my driving view , fov set on default

    [​IMG][​IMG]


    don't see anykind of problem ,perfectly real driving view, may be the fov need to be tweaked a bit ,I'm a little too far for the sim .
    do you have default fov ??

    jeff Costello :

    [​IMG]

    enter like this (3 or 5), clic save parameter and launch the game on the mod
     
    Last edited by a moderator: Aug 20, 2014
  17. argo0

    argo0 Registered

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    My apologies Yoss, I had my seat pitch set too extreme, at 10. I've set it to 5 and the view is fine now. By the way, thanks again for this work and for your support on the forum. You're a credit to the community.
     
  18. yoss

    yoss Registered

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    no problem !!
    thank you for the nice words
     
  19. Hermmie

    Hermmie Registered

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    Great work, i tried your mod for the first time before and it feels great. Good models / textures / sounds and physics feel good too! :)

    Anyone knows a league that might be running these cars already?
     
  20. yoss

    yoss Registered

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