Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. Wishmaster

    Wishmaster Registered

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    You dont know how to upload files to a filehoster (dropbox, mediafire, google drive, etc.)?
     
  2. yoss

    yoss Registered

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    we work on dirt shader .
    for the moment the result is like this :
    begin of the race : [​IMG]
    after 60 laps and one pitstop: [​IMG]
     
  3. Andregee

    Andregee Registered

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    Great idea. Never thought that it's possible in Rfactor 2

    Gesendet von meinem SM-G920F mit Tapatalk
     
  4. emha76

    emha76 Registered

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    Great! Thanks guys!
     
  5. Remik

    Remik Registered

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    ahhh ok yoss so you need HQ dirt ... give me 10 min I need to use my main PC :)
    Ps. I have proper HQ dirt file... so please check your priv after 10 min ;)
     
  6. yoss

    yoss Registered

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    thanks remik !!
     
  7. Remik

    Remik Registered

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    OK done ;)
     
  8. wgeuze

    wgeuze Registered

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    Great stuff Yoss :)

    This calls for substance painters' particle brush :p
     
    Last edited by a moderator: Jul 5, 2016
  9. Juergen-BY

    Juergen-BY Registered

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    this is really cool
     
  10. Nitrometh

    Nitrometh Registered

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    Wow. All my prayers are heard. Is already Christmas or is this heaven? ;)

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  11. Mydriaz

    Mydriaz Registered

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    Look's great :cool:.
    I also did know that was possible in rF2.
    Is this layer dynamic and appears throughout the race ?
     
  12. yoss

    yoss Registered

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    yes ,dynamic and appears throughout the race .i m actually tink a bit for try to have better answer
     
  13. MMartin

    MMartin Registered

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  14. Mydriaz

    Mydriaz Registered

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    Thank you :cool:
     
  15. yoss

    yoss Registered

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    sounds in w.i.p and first lap of betatesting



     
  16. jonnyboy_99

    jonnyboy_99 Registered

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  17. sg333

    sg333 Registered

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    Looking and sounding awesome! :D

    The best mod just keeps getting better ;)
     
  18. yoss

    yoss Registered

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    after some mp , some message on Skype ,some ask in Facebook they let me made a short dirt explain.

    the shader is this one :

    [​IMG]

    the 2d chain is like this :
    REFMAP = 0 on the top of the window
    map5 = body.dds
    map179 = damage.dds
    map180 = specular.dds
    map181 = dirt.dds
    map182 = dirt.dds
    map183 = specular.dds
    map184 = bump.dds
    map185 = cube.dds

    and the actuel setup of the dirt is like this :
    [​IMG]

    need to be tinked a bit, i m still seek the good setting in the rate
     
  19. TIG_green

    TIG_green Registered

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    Any estimation on Audi and Bentley relases? Our league is planning to start a cup with your mod after summer, somewhere in September probably.
     
  20. yoss

    yoss Registered

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    sorry for the late answer , was a bit off this week .

    surely around september , october
     

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