Apex Modding GT3 - 2012 (v1.07 PBR out)

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. sg333

    sg333 Registered

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    Will the Corvette be getting a window net?
     
  2. yoss

    yoss Registered

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    can you explain why she is supposed to have one ?
     
    Last edited: Nov 8, 2020
  3. sg333

    sg333 Registered

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  4. yoss

    yoss Registered

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    ah ok i see .ty.
    not planned for this update
     
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  5. yoss

    yoss Registered

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    Last car is ready .
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG]
     
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  6. Flaux

    Flaux Registered

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    I used to love the dbrs9 in the old rf1 mod. I miss that car. Thanks for keeping this up to date guys!
     
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  7. yoss

    yoss Registered

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    1.07 currently uploaded in the workshop .
    We want say thanks to Willyc for the hard work he made on this update about pbr and others various stuff.
    Here the change log :
    799 :
    - Reduce clipping in cockpit (especially in VR).
    - Change front wings so visible in cockpit (may affect damage to wings though).
    - Make outside engine sounds louder.
    - PBR shader changes, including converting some skins to Albedo maps.
    - Wheel shader / graffics tweaks.
    - More reflective front light glass.
    - Updated night light rendering.

    854 :
    - Debugged C.T.D When entering a track.
    - Reduce clipping in Cockpit camera so you can see more in VR.
    - Tweaks to headlights.
    - Updated night light rendering.
    - PBR shager changes, including converting some skins to Albedo maps.
    - Tweaked rim rendering.

    Camaro :
    - PBR shader changes, including converting some skins to Albedo maps.
    - Updated night light rendering.

    Sls :
    - PBR shader changes, including converting some skins to Albedo maps.
    - Tweak shader to make wheels move reflective.
    - Light surrounds slightly darker.
    - Reduce clipping of drivers arm in Cockpit view.
    - Make Mitchelin sticker blur slightly darker.
    - Updated night light rendering.

    MP4 12C :
    - PBR shader changes, including converting some skins to Albedo maps.
    - Reduce clipping in cockpit (especially in VR)
    - Wheel shader / graffics tweaks.
    - Updated night light rendering.
    - Tweaked backfire.

    Z06R :
    - Reduce clipping of roof in cockpit view.
    - Increase volume of outside vehicle.
    - PBR shaders, skin tweaks to make Albedo / less shadows.
    - New style light flares.
    - Wheel shader tweaks.
    - Updated night light rendering.

    Z4 :
    - Reduce Clipping in Cockpit view.
    - Add inner wheel arches.
    - Make front headlights more reflective.
    - Fixed small normals problem (creating white square with PBR).
    - PBR shaders, skin tweaks to make Albedo / less shadows.
    - Updated night light rendering.

    Bentley :
    - PBR shader changes, including converting some skins to Albedo maps.
    - Updated night light rendering.
     
    Last edited: Nov 14, 2020
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  8. pkelly

    pkelly Registered

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    Thank you once again Apex Modding/yoss etc. for keeping my fav GT3s up to date. Going to run them on Sebring this rainy afternoon
     
    ApexModding, yoss and The Iron Wolf like this.
  9. Flatspotter

    Flatspotter Registered

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    My plan exactly! Thanks Apex!
     
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  10. oldman

    oldman Registered

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    Thanks guys, really appreciate the ongoing work on this Mod.
     
  11. nolive721

    nolive721 Registered

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    Just got the game few weeks ago and actually found your mod yesterday.

    Your version of the mercedes runs,to me, much better than the official GT3 from s397. The terrible understeer and light wheel weight in slow corners is much improved, again to my eyes and hands so really thanks for what you have built here.
     
    Last edited: Nov 15, 2020
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  12. bears

    bears Registered

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    Great update can’t wait to try these when I get home from holidays thanks for all your continued hard work :) .... I hate to ask but I will is the Audi close to being added to this great mod ?
     
  13. Manfredk2

    Manfredk2 Registered

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    S397 should copy the physics from the Merc...;)
     
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  14. sherpa25

    sherpa25 Registered

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    How do we add/show the liveries for these cars? All appear w/ a car cover on them in the selection screen (pardon the newb question) :D
     
    Last edited: Nov 23, 2020
  15. davehenrie

    davehenrie Registered

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    Those replace the ? symbol that accompanied any 3rd party car. It's up to the mod creator, skin painters, or yourself to create the icons needed to replace the shrouded car with a real livery.
     
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  16. bears

    bears Registered

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    I can finally race a 50 car gt3 field at the new spa without ai crashes every corner you are now officially my favourite gt3 mod ;-) .... for bonus points would love to see that Audi released :)

    thanks for this mod it really is amazing and very underrated
     
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  17. nolive721

    nolive721 Registered

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    I am going to second that again and again:p

    I also took the merc to New spa few hours ago and a blast challenging race with AI:D

    Really thanks a ton to the modders:cool:
     
    willyC and The Iron Wolf like this.
  18. Fábio Martins

    Fábio Martins Registered

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    This mod still does not have any thumbnail. No thumbnails... no good.
    I prefer to keep my RF2 clean.

    It would be better to only have 2 skins for each car with a proper thumbnail, than dozens without any thumbnail. Sometimes less is more.
     
    Last edited: Nov 22, 2020
  19. ApexModding

    ApexModding Registered

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    You are welcome to create thumbnails for the mod. Contact us when you're done, we'll appreciate the effort.
     
  20. sherpa25

    sherpa25 Registered

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    I see. So this means apex didn't include the skins? My presumption, as the pics above show liveries. Again, pardon the unfamiliarity w/ this. Thanks.
     

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