Ok i dont really have the time to read all kinds of suggestions on how to make this work. I've read all the treads about it btw. Especially when not even the dev associates tips work. So i want to go directly to the point on this. I just want to have a realistic working on this. In reality a racetrack is atleast a little rubberised so i want the track to be just that when i start a race weekend (which btw will go start practice -> end of race). This is what i personally want when i drive in singleplayer if possible. So here is an extract with comments:
[Weather Info]
abstractnodes=1
RealRoadTD="preset:Light Rubber.rrbin" As i understand this file is missing, but it doesnt matter. But is fixed with entering practice settings? I did that numerous times but it doesn't work. What is special with TD in this line?
RealRoadP1="preset:Light Rubber.rrbin" Why this "preset:...." when applying "natural" there is no "preset:..."
RealRoadP2="natural" Why are there P1, P2 & P3 here. Thought it was only one practice session?
RealRoadP3="natural" ppl talk about "Naturally progressing". Why does it only say ONLY "natural" here. Can we choose? Is it the same?
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"
If someone really knows this stuff please be exact in what options and what to write and set up this file. ie whats wrong with let say this:
[Weather Info]
abstractnodes=1
RealRoadTD="natural"
RealRoadP1="natural"
RealRoadP2="natural"
RealRoadP3="natural"
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"
Will this start "green" and progress with more and more rubber on the track? What else can be configured which would be handy?
Is there let say and "preset:wet" option?
[Weather Info]
abstractnodes=1
RealRoadTD="preset:Light Rubber.rrbin" As i understand this file is missing, but it doesnt matter. But is fixed with entering practice settings? I did that numerous times but it doesn't work. What is special with TD in this line?
RealRoadP1="preset:Light Rubber.rrbin" Why this "preset:...." when applying "natural" there is no "preset:..."
RealRoadP2="natural" Why are there P1, P2 & P3 here. Thought it was only one practice session?
RealRoadP3="natural" ppl talk about "Naturally progressing". Why does it only say ONLY "natural" here. Can we choose? Is it the same?
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"
If someone really knows this stuff please be exact in what options and what to write and set up this file. ie whats wrong with let say this:
[Weather Info]
abstractnodes=1
RealRoadTD="natural"
RealRoadP1="natural"
RealRoadP2="natural"
RealRoadP3="natural"
RealRoadP4="natural"
RealRoadQ1="natural"
RealRoadQ2="natural"
RealRoadQ3="natural"
RealRoadQ4="natural"
RealRoadWU="natural"
RealRoadR1="natural"
RealRoadR2="natural"
RealRoadR3="natural"
RealRoadR4="natural"
Will this start "green" and progress with more and more rubber on the track? What else can be configured which would be handy?
Is there let say and "preset:wet" option?