Anti-Aliasing TIPS ONLY PLEASE

Discussion in 'General Discussion' started by Kknorpp001, Jul 15, 2013.

  1. Kknorpp001

    Kknorpp001 Banned

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    Some tracks have more aliasing issues than others. There have been discussions on this and causes but I thought it would be good to collect development tips in one place. Graphics settings tips are fine, too, but I what I am mostly interested in are development tips b/c I know there are some but they are scattered among many different posts and threads.

    Also, I am also curious why some tracks have very little aliasing issues and others have many issues. I know to some degree this is due to nature of IRL track with hard edges, fencing, etc. But I would like to think there are also things, like how painted lines are done, etc. that developers can incorporate into their work to improve aliasing issues.

    Two examples of tracks I think are exemplary regarding aliasing are Mid-OH and especially Sebring. What is their secret?

    So, please make this thread constructive and not judgmental. Thanks.
     
  2. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Both tracks are using painted lines inside the road main diffuse, this is why you can't see any aliasing around stripes.
     
  3. Kknorpp001

    Kknorpp001 Banned

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    Thanks for this Tuttle. I just linked someone else here asking about this very thing. Thanks again!
     

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