Some tracks have more aliasing issues than others. There have been discussions on this and causes but I thought it would be good to collect development tips in one place. Graphics settings tips are fine, too, but I what I am mostly interested in are development tips b/c I know there are some but they are scattered among many different posts and threads. Also, I am also curious why some tracks have very little aliasing issues and others have many issues. I know to some degree this is due to nature of IRL track with hard edges, fencing, etc. But I would like to think there are also things, like how painted lines are done, etc. that developers can incorporate into their work to improve aliasing issues. Two examples of tracks I think are exemplary regarding aliasing are Mid-OH and especially Sebring. What is their secret? So, please make this thread constructive and not judgmental. Thanks.