Some tracks have more aliasing issues than others. There have been discussions on this and causes but I thought it would be good to collect development tips in one place. Graphics settings tips are fine, too, but I what I am mostly interested in are development tips b/c I know there are some but they are scattered among many different posts and threads. Also, I am also curious why some tracks have very little aliasing issues and others have many issues. I know to some degree this is due to nature of IRL track with hard edges, fencing, etc. But I would like to think there are also things, like how painted lines are done, etc. that developers can incorporate into their work to improve aliasing issues. Two examples of tracks I think are exemplary regarding aliasing are Mid-OH and especially Sebring. What is their secret? So, please make this thread constructive and not judgmental. Thanks.
Both tracks are using painted lines inside the road main diffuse, this is why you can't see any aliasing around stripes.