Animation Clone

Wizzo58

Registered
Hi, It is probably posted somewhere already, but how do you animate clone objects from the same anm file?
 
I am not an expert on this subject but:
If you replicate an object the ANM file is still valid (example: 7 cornerworker will use the same ANM).
You can't apply an animation from one object to a different object because the bones referenced in the animation file don't have to have the same name.
If I am wrong, someone please correct me
 
Okay, Im using 3DS Max. I did not quite follow your reply but it gave me a thought and it worked, Thanks
So using your example "7 cornerworker", I moved mesh and bones to a new coordinate and rename the mesh only "8 cornerworker" and export it with the same animation file and it worked. Thanks again
 
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