Animation Clone

Discussion in 'Track Modding' started by Wizzo58, Jan 12, 2024.

  1. Wizzo58

    Wizzo58 Registered

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    Hi, It is probably posted somewhere already, but how do you animate clone objects from the same anm file?
     
  2. Brutten

    Brutten Registered

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    I am not an expert on this subject but:
    If you replicate an object the ANM file is still valid (example: 7 cornerworker will use the same ANM).
    You can't apply an animation from one object to a different object because the bones referenced in the animation file don't have to have the same name.
    If I am wrong, someone please correct me
     
  3. Wizzo58

    Wizzo58 Registered

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    Okay, Im using 3DS Max. I did not quite follow your reply but it gave me a thought and it worked, Thanks
    So using your example "7 cornerworker", I moved mesh and bones to a new coordinate and rename the mesh only "8 cornerworker" and export it with the same animation file and it worked. Thanks again
     
    Emery likes this.

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