Altitude of the track

Discussion in 'Track Modding' started by Nuno Lourenço, Jul 1, 2015.

  1. Nuno Lourenço

    Nuno Lourenço Registered

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    I noticed that in devmod we have the possibility to change altitude of the track. Is it possible to implement it on *.GDB or this is related to 3d model itself?

    Thanks in advance
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    These coordinates (lat/long/alt) define where world-zero (0,0,0) of the physical track model/scene is located:
     
  3. Nuno Lourenço

    Nuno Lourenço Registered

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    My bad Luc,

    I edited one layout and opened other one so changes obviously didn't take effect :)

    Thanks
     

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