this is not final Nordschleife mesh, it is marketing. Just take a look at rF2 Nordschleife and see the RealRoad pattern, you will see it is an irregualr mesh.
(though not that sure anymore..)
How are you seeing the realroad mesh in the game? (I know of certain situations where the realroad mesh could become apparent, or has in the past, but I haven't looked into it recently)
I find discussions on laser accuracy (or point density) interesting - not just because there are differences and limitations in how the game engines use the data (rate, then the tyre model, and how that feeds back into the vehicle physics and FFB) but that people overstate how much difference numbers make.
It's like when people overclock their CPU from 4.0 to 4.2GHz and then rave about how much faster windows loads. Or plug pedals into a USB game controller instead of into a wheel and get 16 bit resolution instead of 10; 65536 steps instead of 1024!!! I can drive so much better!!!!!!
Meanwhile, the "just noticeable difference" (JND, though there are other equivalent terms) for weight - that is, the smallest weight change that can be detected 50% of the time, in large tests - bearing in mind weight is one of the more accurate when it comes to sensing changes (moreso than light or sound) is 2%. 5kg weight? You'll need a change of 100g to reliably feel it. I bet most people think they can feel a lot finer than that. In fact in this sort of thing there's always people who decide they're an aberration (reflex response time is another good one for that).
Apply that 2% margin to a real life driver going around a track and feeling "weight" on the wheel as they drive over bumps. How much could you raise a particular bump to stay within 2% and make that change invisible to the driver the very next lap? Now factor in the suspension compliance, slightly different inputs, slightly different line or car attitude at that point. I think you could make a substantial (in numbers) change without them being any the wiser. What about an hour later? A day? A week?
Now you take that same driver, put them on a sim with very different sensations (even if you have a full motion rig and VR or whatever provides the best immersion) - how much extra margin does that introduce?
Keep going down the line and you get to a guy sitting in his $3000 setup judging the accuracy of the track by how it feels, with some videos - maybe limited to only on- or off-board - as reference. I see a lot of scope for error there. But many will compare tracks and games (ha! More variables!) and give their expert opinion on which is more correct.
(On pedal resolution: I'd be interested to see some proper testing with someone applying pedal movement incrementally, by the smallest possible movements (without looking at their own feet, of course) and have someone watching the data and tallying up how many steps were needed to reach full travel - and how many movements weren't movements, or ended up going slightly backwards - and comparing to the resolution people strive for. Might make some people less happy about their purchases though)