Aliasing - White lines + viewing distance + 2 light sources

Discussion in 'Technical Archives' started by zeXav, Feb 19, 2012.

  1. zeXav

    zeXav Registered

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    Hello,

    Sorry for my English ;)

    I think the white lines with AA or FXAA don't look good.

    When I try some tests with AA + FXAA + Vsync, I have sometimes the black screen problem (ingame settings).
    Like http://isiforums.net/f/showthread.php/3893-Black-screen-on-track-solution.
    I think there is something wrong with these options.

    That's why I try some tests with nvidiaInspector and this kind of setups.
    http://www.nogripracing.com/forum/showpost.php?p=1384810&postcount=62

    4xS [Combined: 1x2 SS + 2x MS (D3D only)] with nvidiaInspector is much much better than AA & FXAA (ingame settings) or AA (directly with nvidia panel config).

    But I have this graphic bug.

    Why not implement a good and strong AA directly ingame ?
    Not yet ? Beta ?


    I don't want to see another rFactor with AA level 6 which don't work :(

    I wish white lines like this (not my screens) for rFactor 2 :
    http://img156.imageshack.us/img156/9019/racesteam20090212150436ep7.jpg
    http://img144.imageshack.us/img144/4559/racesteam20090212150159jw3.jpg

    I tried Iracing and I did not ask myself so many questions about AA and negative LOD bias.
    White lines were fine.

    Last things :
    - Please fix viewing distance.
    2012, it is not possible that items appear at the last moment.
    Not my video, for example : http://www.youtube.com/watch?v=LViBxW8sB9U
    1.22 :rolleyes:

    - Something strange with 2 light sources.
    Headlights don't change shadow of the car produced by the sun (?).
    Headlights illuminates the shadow but they don't change it.

    Thanks for your work.

    My system : Win7 64 Bits - Core i5 2500K - 8Go Ram - GTX570 - 1920x1200
     

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