AI Capabilities

Nortski

Registered
Hi all.
Is the AI in this game insanely fast or am I just insanely slow?
I'm 2 seconds down on a 50 second lap! I'm watched onboard footage of the AI drivers and they same to have immense grip. I have the AI strength at 120% by the way.
 
I'm 2 seconds down on a 50 second lap! I'm watched onboard footage of the AI drivers and they same to have immense grip. I have the AI strength at 120% by the way.

Gotta ask, why do you think you should be able to beat the AI at 120%? Try 100% first. AI strength also depends on cars & tracks.
 
I'm not really trying to beat them, just trying to push myself and I have no one to compare myself to. I take your point though, I'll dial it back down to 100% :)
 
It really depends on your car/track combination. In Matsusaka i look like a piece of water compared to the AI @ 97% with Enduracers GT3 Cars..
 
São Paulo's AIW have plenty of room to improvement, AI cars are 1 second slower than should in T2 due Pinheirinho excessive braking and bad line. Same problem in Reiza Interlagos once the ISI Interlagos is a translation from that. 120% strength won't correct the bad line (also is very easy to overtake there due the AI bad line, which is almost impossible in real life I can assure).
 
I've read that 100% is supposed to be the most realistic level, where they should be limited in acceleration and braking similar to the player, and increasing it beyond that gives them physical advantages beyond what the player's car should be able to do. So, if the AI is way too slow at 100%, it's probably an issue with the track and the way the AI lines have been made. Not particularly an issue with the AI itself. That said, I've usually been able to deal with odd paced AI by letting them "learn" the track and doing full qualifying sessions so that the cars are spread accordingly on the grid during a race. Otherwise, you end up with slow cars holding up fast cars and it makes them appear slower than they actually are.



I haven't raced many different cars there, but the ones I have raced, I do full sessions with practice and qualifying and they do pretty well when doing that at 120%. Maybe you're just fast at Sao Paulo compared to other places? Or you're not letting the AI learn properly?

I can usually beat the AI at 120% in most tracks I race on with enough practice though, and that's with letting the AI learn the track and sometimes giving them a setup manually (which takes forever, and is a feature that needs to be improved). The exceptions seem to be either from lack of experience on those other tracks, or from having a less than adequate setup more than the AI ability.

It's always a good idea to let the AI "learn" the track this way. If you just throw them into a race, they'll almost always be either much faster than you or much slower, letting them learn the track gives that AI strength setting much more meaning, without doing that it's a crapshoot.

This does kind of bring up a good question though. Since the AI is so much more consistent after letting them "learn", why isn't the sim setup this way from the start? I think it would have made more sense to ship the tracks and cars so that the AI has already "learned" the tracks, instead of making the player do that. I'm not sure if there's a way to save what the AI have learned either, i think it resets every session.

Hopefully S397 will work on this area of the game because it needs improvement.

As far as I know the automated track learning IS enabled as default. Should be:
"AI Power Calibration":7,
"Auto Line Smoothing":7,
"Autocalibrate AI Mode":2,

When AI have made enough laps, they indeed save a .wis file with informations about the corrected lines.
When same AI car loads up at a different session, it loads this file. (Don´t know exactly if all that works as it earlyer did with actual build though. May have changed (again))
There is also a deeper way of AI learning mode, if you set "Autocalibrate AI Mode":1,
and set fuel usage and tyre wear to off, you can let produce the AI another file with much better information, which can be copyed to other cars of same class.
All in all I´m surprised that you find the AI weak although you let do them train and qualify!
I would recommend this settings:
AI agression: 20-40 depends on car. OW´s tend to work better with lower values.
AILimiter: 30-40
AIstrengh: well, maybe you just hadn´t a good combo yet? You seem to do much with mods.
Mods are inconsistent as hell! MOST mod tracks suffer from bad AI due to problems with the aiw-line, or other errors.
Maybe you should try USF2000 at NOLA or Toban.
All that said I hope that S397 is improving AI further and uses all it´s capabilities that are already there!
 
I think 120% should be unbeatable, it's literally 20% more than what should be possible for the car, so the difference is all made up by the AI vs Player lines.

I think you're leaving out the part where AI use full throttle & brake rather than squeezing and they turn in a rather digital fashion rather than ease into corners, so it's not entirely up to AI vs. Player lines.
 
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